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Nitrogenous

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Author Comments

Thanks for the frontpage!


Description:

Lead the DNA and its unpredictable behaviours through the way, eluding the protons that obstruct your making.

Collect "behaviours" for purchase useful consumables and background themes.

Reach the highest score you can.


Download:

Google Play - https://play.google.com/store/apps/details?id=com.healliesgames.nitrogenous


Note:

A simple runner game, as well as my first Android app!

I digging a lot Godot Engine: free, open-source and well supported.

For its simplicity, it given me the push to mess around with shaders.

I also switched to Aseprite for graphics, which has very useful tools.


Thanks to rojekabc for his NG API: https://github.com/rojekabc/godot-newgrounds-plugin

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Nice game

This was a nice game you created here the controls are kinda wonky but still fun, I want to first say thanks for taking the time to make game stuff here and like this, Love the idea and concept and the music is really nice again this was a pretty solid game had lots of fun with it and was pretty entertaining, nice strategic game you have created here I had some fun here.

~X~

This game has a wonderful premise, but on mobile the controls are very janky, and the DNA spiraling makes it feel like it's moving on its own/like you're not in adequate control of it.

i can barely see

cool pls release this on iphone and release the song on newgrounds

Interesting game, but I do feel a little bit lost, haha. I think I understood it the main gameplay eventually and it is cool to chill out get lost in a trance of dodging, but I didn't feel like there was any sense of progression: the levels seemed random and didn't seem to rise in difficulty or change: only the player stats changed. I was expecting the player stats to be random, but naturally be higher and higher as it went on, and I expected the enemies to be basic but introduce the other ones in later levels, but sometimes I got high stats and difficult enemies straight from the start. I wasn't sure what a dangerous behavior was either as I wasn't able to get the bar high enough, unfortunately: maybe that would've been a cool boss fight or something. I understand that it doesn't necessarily have to have progression since it's just a score attack, but it felt a little lost without it, I guess. Pretty trippy game, however!

HealliesGames responds:

I didn't specified it in the instructions: with the increase of the danger bar, the probability of spawning those non-yellow protons increases.

The difficulty is intrinsic in the player's statistics, so yes: it is slowly progressing.
Actually there's no special event; a dangerous behaviour is only an indication.

But I was thinking of adding some sort of special wave between one behaviour and another, and maybe making the survival time more dynamic instead of the static 20 seconds.

Thanks for the feedback, Lucas!

Credits & Info

Views
7,809
Faves:
21
Votes
180
Score
3.36 / 5.00

Uploaded
Jan 15, 2020
8:38 PM EST
Software
  • Aseprite
  • Godot Engine
  • Cakewalk