Short and sweet! Has a very interesting, goofy and unique aesthetic to the whole thing that kinda reminds me of games like "Let It Die". The combat was a bit of a bummer, however. It felt like there wasn't any meaningful way to flex on enemies: the bullets they fire are too fast and they stay locked on to you so tightly that you can't dodge or anything fancy, so it just devolves into them draining your health and you trying to drain their health a bit faster than they can. Movement was a bit awkward as well, with me getting stuck on geometry a lot. The boss was pretty cool though: with that fight you could actually strategize and feel smart understanding his pattern, but in the end he was such a bullet sponge. The game looks like it has a lot of heart though and I'd like to see future projects!