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Rush Grotto

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Rush Grotto is an infinite turn-based dungeon crawler made for Mini JAM 45.

Choose between a small deck of cards to do different actions. Keep an eye on the time and on the enemies behaviour, keep moving forward and get to the stairs to the next floor of the dungeon!

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Kinda split on this one! On one side, the presentation is super polished: graphics, sound, music, animations...everything has a really smooth and professional feel to it! The gameplay itself though, I feel, is kinda working against itself, and it leads to some boring and repetitive segments over time. If I were to address it in a quick way without reworking the whole game, I would suggest either:

1) Get rid of the randomness of the cards and just keep the four actions available at all times. Then, speed up the game really fast to make it so that the player has to make really quick and reactive choices to stay alive for as long as they can. Basically, it would give it a kind of 'Crypt of the Necrodancer' vibe to it!

2) Get rid of the randomness of the level creation and instead make a series of hand-crafted levels, intentionally designed with a puzzle in each that the player should think through. This would help avoid the scenario where the randomness currently has a chance to create boring, empty levels, or levels with nigh-impossible scenarios to get through. You could also script the cards in such a way so that the player always has an 'ideal' way to get through the level without being hurt, and reward them with gold if they do so, but they can always get hurt and just get a bronze/silver instead.

Nice concept, but it should have been a little more fast paced imo. It got boring after a while.

It looks great, but boring over time

The pixel art and animations are great. The way you interact with the interface feels really satisfying.
The gameplay however is really RNG driven, there's not really any startegies to utilize other than use up your cards hope the right one comes out, therefore every run is solely dependent on luck instead of skill or logical reasoning. Waiting for new cards to appear does slow down the process a bit too, but I see why it's done.
I see that you're a UX/UI designer on your profile, and you've certainly done a great job here making interactions with the game very satisfying! But as a game itself, it could be better thought out. Best of luck with future games!

Hey this is interesting. The timer is probably redundant indeed though.

Credits & Info

3.40 / 5.00

Jan 13, 2020
11:51 AM EST
  • Aseprite
  • BFXR
  • GameMaker Studio 2