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Air Nomad

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Author Comments

​The Nomad can't jump, but they can fly temporarily and summon wind. Manage these abilities and travel from world to world in this challenging platformer.​


CONTROLS:

Move -> WASD/Arrow Keys

Summon Wind -> "Z"/"O" + Movement Direction

Reset to Checkpoint -> T + Y

Reset Level ->​​​​​ ​R + Y

​Return to Title Screen -> V + N


COMMENT YOUR (1st RUN) DEATH COUNT BELOW


FOLLOW US ON TWITTER :D

@Babajyo - Code, Level Design

@PixelFrog123 - Art

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The boss "battle" is a little easy compared to the rest, but otherwise great game, intuitive mechanics, just could have used a bit more content. Very polished. Z/O for wind seems fine for me.

Im just a bit mad I didnt picj up all the bananas

Not big on the Z/O for wind. Currently the controls only use the left hand, so I'd suggest just having the user draw a line with the mouse, build a vector from that line, then point the wind in that direction.

Given that this is in unity that is super simple to do; just raycast the mouse to the world at the start and end, subtract start from end, take that vector and the position of Start and put your wind stream there facing in the direction of the vector. That's just IMO, but that would make the gameplay very smooth and utilize my other hand.

A different way to do it would just be have one key be horizontal wind, the other be vertical wind, using like 'n' and 'm'

RyBaB responds:

Hey thank you for the input! Sorry if it wasn't clear, but there is a right hand option with the arrow keys shown in the first level. I've gotten some feedback on the controls and will work on that.

The mouse idea is actually really interesting. Kinda reminds me of something done on the DS. I'll definitely hold onto that suggestion when moving forward!

The Z/O + movement keys to summon wind is really clumsy, would've preferred to have used WASD for movement and cursor keys for wind, or vice versa.

RyBaB responds:

Hey, yeah working on that for an upcoming update! Thank you for calling it out!

Pretty cool game! It gives of a sort of Mega Man atmosphere though the tilesets remind me of Super Mario World. I liked the mechanic and all of the puzzle possibilities it provided though I felt for some reason that the movement was a bit janky at times.

Who made the music + sfx? Also, is that a VR headset on his face?

RyBaB responds:

Hey thanks so much for the feedback! Yeah it is a VR headset lol and I think for some people the responsive movement might be too "sudden" so maybe easing into it will be worked out. Glad you enjoyed the level design!