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Charging Demise

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Medals

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LASER!!! 5 Points

Win a round as the robot

TIMEOUT!!! 5 Points

Win a round as the blob

Destruction 10 Points

Win as the robot

Survival 10 Points

Win as the blob

Perfect Destruction! 25 Points

Win flawlessly as the robot (3-0)

Perfect Survival! 25 Points

Win flawlessy as the blob (3-0)

Author Comments

In Charging Demise player one (W, A, S, D) has to hold line of sight with player two (Arrow Keys) for a short amount of time to win, while player two tries to avoid direct line of sight for 20 seconds to win. The first person to reach 3 points wins.

Additionally, you can customize parameters like Acceleration and Speed of each character in the Custom Game Menu, to adjust these settings to the players skill levels or just to mess around. There are a total of 5 different levels before the winner is decided on.

This game was made in about 1 week in Construct 2. Asterio helped me with post-processing on the

As always, feedback would be greatly appreciated!

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A simple, solid local multiplayer or multitasking-capability-testing-whilst-solo game! It's rare you stumble upon something like this. Would be cool if you had a bigger variety of levels to choose from, and possibly some different game modes, lengths, etc, but it's cool you can actually change the player dynamics as a handicap. Haven't ever seen that done before.

it feels like a bit of a prototype for something that could be real big! Potential for added AI to make it work with single player too. Great idea.

-cd-

lovely, and funny

the idea is cool

Will there be a single player mode( you vs an AI) ?

Prox276 responds:

Probably not. I have no experience with programming AI. I also think that this game would be more fun against an actual person. This game is so simple that an AI would either be too random or too predictable to be fun.
Thanks for asking though! :)

Simple and fun..can't get more better than that.

Prox276 responds:

Thanks! I really didn't expect the positive reception! :D