this is hard
In this game, a bunch of balls appear out of thin air and start falling down. If a ball is the same color as the floor tiles, you can safely let it fall, but if it's a different color, you should bonk it with the paddle to keep it in the air, or else you'll lose a life! Moreover, the color of the tiles occasionally changes to keep you on your toes.
This game is really small, and I made it just to practice PixiJS. However, I think it still turned out pretty sweet. I hope you enjoy it, and see if you can beat my highscore of 242!
Controls: mouse only.
this is hard
Nice.
186 on 2nd try.
- Rules are not really ingame-self explaining (The player does not really realize them, I had to read your comment to see what is going on): Let the floor flash red if a ball of the wrong color goes down on it (with a "pööööt" sound), and flash white (with a "bing" sound) if a ball of the same color lands on it.
- Once the ground color changes, I tended to drop all same color balls all at once. Add a time (like about half of the ball spawn rate) during which you can not win further points. For example, from my first suggestion, let the blue shield flash white for 0,3 seconds. During this time, no further points can be earned from dropping balls. This will make people try to keep even balls of the same color as the ground in the air, in order to let them fall 1 by 1, in order to win more points - just like a real "juggler". (They wouldn't loose lives if they dropped all of them at the same time, but they would only receive one point for doing that)
- the "Flip in ..." made me think this is a second-countdown timer instead of a ball counter, and - from my feeling - it should be. I discovered it isn't only after I was done playing, when trying to figure out how lives are earned.
- Replayability: remove the earning of lives. You are artificially prolonging the session time (the time of one round), which leads to a player like me getting to very high amounts (186 points are approximately 3 minutes) early on. Once we players see such a "gigantic", time consuming number, it feels like a real hassle - in terms of "playtime duration required to get there again" - to improve the score. I, for example, do not want to replay the game for this very reason, although it is a good game.
Thanks for taking the time to write such an in-depth review! If I get to updating this game, I will definitely incorporate your suggestions!
Nice twist on Breakout there.
It's simple but really enjoyable, but after a few rounds it became a bit boring and repetitiv. But I like it :D
You know? Sometimes less is more.