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Arcandies

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Author Comments

Use arcane magic to solve puzzles and create powerful candies! A maze of potions that must be combined to clear the way, our little witch needs your help!

20 levels to relax your day a little. Try it now! :D

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Select potions with mouse or tab.
Move potions with WASD, arrow keys or mouse click.
R to restart level.

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Played this since I enjoyed Cactu-Sama and just like that one, loved this one too! You're are great creator and I can't wait for more!

I don't like accidentally dragging things on the wrong square and having to restart. The keyboard is more precise but I don't like switching. I'd rather the game require me to release the mouse to accept my chosen destination, or have an undo (preferably both).

I find the levels more fumbly and tedious than actually challenging. I'd like to see a sequel to this with the kinks ironed out (and maybe some new mechanics). The dragging could be less clunky too.

The art and audio are fantastic, of course

Diemorth responds:

This control thing is really complicated to find a point where it is totally perfect, I think the most comfortable could be to use the mouse to select and the keyboard to actually move, you really lose some precision using just the mouse. :t

Glad to see interest in a future release c: There's nothing planned for Arcandies yet, but new projects are sure to bring some challenge! c: Stay tuned!

Thank you for playing! ;D

Solid puzzler! I thought the game had some good mechanics and introduced them with some great levels to play through. All in all, I had a great time. The only thing missing for me would be some extra polish/pizzaz, such as making winning a level a bit more exciting with more fanfare. Also, maybe present the candy theme a bit more by making the graphics a bit less grim and stony, or by having every level award a piece of candy as part of the victory? It is pretty cool as-is, though, so no real problems.

Diemorth responds:

Thanks for the compliments. These are really good suggestions, this will be useful to build future projects or if I change this one again, I am very grateful for the feedback, thank you for playing! ^-^

Superb, though I missed why we needed the candy in the first place.
And I agree with Red Sorceress, that the challenge is not ther because of the no-limit.

Like a D&D Dungeon Master who allows his players to do everything they want without consequence.

Diemorth responds:

Wow, I agree in a way, my upcoming games will take that into consideration for sure, thank you so much for playing and for bringing such a good analogy! :>

I think if the number of moves were limited, it might have been a little more challenging. Otherwise, it is a cute game.

Diemorth responds:

It's a good suggestion :] Thanks for playing and sharing your idea with us!

Credits & Info

Views
5,601
Faves:
57
Votes
345
Score
3.80 / 5.00

Uploaded
Dec 11, 2019
1:43 PM EST
Software
  • GameMaker Studio
  • Aseprite