Smithy needs refining.
Most of the loot jams up!
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New version 2.0020: https://www.newgrounds.com/portal/view/747617?updated=1581020696
What new:
1. Rework game Core loop.
2. Add Story dialog
3. Add location:
- Fisherman
- Baker
- Smith
4. Add simple auto save (work after back to Gem mine)
5. Add button Red notification for Skills upgrade (Fisherman, Baker, Smith)
iF Idle Pirates Story
web version:
Support game:
Smithy needs refining.
Most of the loot jams up!
Thank you,
after adding a new art for Smith (in the next update) - this problem will be fixed.
Even if the items are stuck - when leaving the location they are automatically counted of the received products.
Not much of an idle game when you have to be actively on each screen to get anything done. For a game so early in development to have all the groundwork to be a shameless micro transaction cash grab is especially egregious. Couldve been a decent project otherwise
Thanks for the helpful comment.
I know that monetization is one of the annoying factors. But initially, the task was to balance the monetization and the game process at the initial stage of the creation of the game since the audience of hyper-casual games does not have a big life-time.