Carnal Coup v0.34.1

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NOTICE: WebGL save games do not currently work cross-session in most browsers. The Windows versions are recommended for long-term play.

Carnal Coup is an 18+ Text-based game in a sci-fi setting! You take the role of a shapeshifting alien who has infiltrated an invasion force led by those uptight Terrans. Alien by alien, department by department, it's up to you to stop the invasion! ...Sexily!

Eight different alien races staff eight different Expedition departments, and you must work your way through each, learning their various kinks as you go!

This is the WebGL edition of the latest public release version of the game. Downloadable versions can be found at : http://carnalcoup.blogspot.com/p/downloads.html
If you visit our Patreon at: https://www.patreon.com/CarnalCoup
you can find more information including:
* The latest patron release (currently v0.35.1)
* Full patch notes, polls, cheat codes, and other game updates!
* Artwork previews!

This is currently a very much in-progress game. Scene development is on-going, and the Patreon goes towards funding art in both character design and scene creation.
Currently implemented content focuses on:
* Species Introductions
* Citizen Encounters
* Department and Director plotlines

Future content includes:
* Exploration Missions
* Specialist NPC Romances
* End Game

For more information on currently available content, check the game start screen or the Patreon page. Feel free to leave any feedback, and enjoy! Comments and opinions always welcome!

P.S. Clicking the icon to the lower right of the game will open it in fullscreen. Hit Esc to exit (on most browers). Tested in Chrome and Firefox.

This is the most recent Public Release version, v0.34.1. v0.33.1 can be found elsewhere on Newgrounds.

v0.34.0 - v0.34.1 Combined Change Log

Game Functions:

* Monthly Cheat Code Updated
* Randomized Missions now identify their location.

Mission Content:

* Figura Military Camp Randomized Missions added, 4 secondary encounters, 2 primary encounters.

Scene Content:

* Specialist Double D Romance Scene 1.

Art Content:

* Lencist Roboticists Department background added to Scenes and Gallery.
* Maelish Pilots Department background added to Scenes and Gallery.
* Vox Propagandists Department background added to Scenes and Gallery.
* Roth Workers Department background added to Scenes and Gallery.

Codex Entries:

* None

Bug Fixes:

* Text scroll on mission encounters now resets to the top on the post-action text.
* Fixed issue with random mission generation not being very random, cleaned up other randomization factors as well.

Known Issues:

* TTS dialogue cannot be interrupted once begun. May have issues if triggered on multiple screens at once. TTS support is 64-bit Windows only.
* WebGL Issues: Be warned that save game data in WebGL mode is less permanent than PC standalone. May also be more prone to memory and other issues.

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so fuckin hard to understand. Make it easier to get around and have some kind of direction

A big problem I see here is that it crashes. Like, a lot. The game play is amazing, and I want so much more of it, but this is just unbearable man. Hope you get it fixed.

I'm not too familiar with visual novels, so I don't know what the baseline is for good or bad. In my experience, this was pretty good, the presentation is a little flat, but if the goal is to slowly unfold a story, then it works. I think there are a lot of ideas happening at once and would like to see more focus on the main feature which to me looks like the characters and story. It would be nice to have an attitude choice within conversations, and for the character portraits to be larger with subtle movements like blinking. For a non-veteran of the genre all of the buttons on display at once are pretty overwhelming.

DaScoot responds:

While I have been working to fill the game out with art (which is where the Patreon funding goes), I do solidly consider the game to be in the text genre in the tradition of Fenoxo's flash games rather than a Visual Novel. The resources just aren't there to do all the variants and qualities of portraits and scenes that would be required, at least not with the number of characters and scenes I've included. I do agree that more control over the scenarios would be good, but as a hobby project with one writer, I've had to limit myself to more linear conversations I'm afraid. The Specialist characters and main story will definitely be receiving more work though once the current focus (Missions) is complete.

Thanks for playing!

Credits & Info

3.07 / 5.00

Dec 2, 2019
8:01 PM EST
Simulation - Other