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The Penny Rant

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Author Comments

WASD/Arrow Keys to move. The yellow spheres are boosters, but also serve as checkpoints: when you fail, you respawn at the last checkpoint, not all the way back at the beginning.

Oh, also, be sure to click on the game as soon as it first launches. Otherwise, you'll miss out on the music at the beginning!

I'm 15 years old and I absolutely love coding. My younger brother helped plan this game out, build the level, and even created the main music loop in GarageBand!

What are you waiting for?!? Go help the penny escape his lonely prison! Good luck.

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The 20th Century RuPaul music was immediately muted but it was cool to play as a rare 1944 steel penny rather than a common copper one.

I was entertained. i was even enraged!

But it's so short, and the polish is really lackluster. if it's assets for a bigger not yet released project, that's cool...

but as a stand alone little doo dad, it's really just a gag, maybe i'm seeing too deep into a unity dump...but i feel like this HAD potential, and went kind of wasted.

WAY too difficult to steer the coin. i like the music. i like the art. the story is cute.

the controls? killed this af.

I love the premise – an obstacle course with a rolling coin throughout the house is great.
However, I think you need to give us a little more control over the coin, especially turning left and right. It feels very stiff, so either I didn't manage to turn in time, or overdid it and the coin fell down.

I don't think I ever managed the pass more than two checkpoints in a row because it was hard to make sharp turns or stay on track once the boost kicked in. Thankfully, the checkpoints realign you, so after the first 90° turn, I only needed to go forward and turn a little between checkpoints. I think the coin should move similarly to a motorbike, just slower (e.g. see here https://youtu.be/CLGnRhsIgDw).

Additional details:
– As for the fountain, shouldn't it have water in it? Also, it's clear the pennies are mapped onto square tiles (or planes), because the textures don't align at the edges.
– Falling on the rug at the beginning makes the coin fall through it. The same with the floor around the fountain.
– You slow down too quickly and the kick from the boost is instant. I don't know how the slowing down is implemented, but in Unity, I'd recommend using 'AnimationCurve' ("[SerializeField] AnimationCurve curve" in code to make it editable from the Inspector). Make a fairly steep, but not instant slope at the beginning (the boost) up to 1 and then go gradually down to zero (slowing down).
https://docs.unity3d.com/ScriptReference/AnimationCurve.html
https://tinyurl.com/wp9y3ks
Multiply "curve.Evaluate( timeAfterBoost )" with the max speed and you'll have a much smoother speed increase/decrease.
– Everything is fully textured except the walls. Even if they're supposed to be solid-coloured, add a normal map and height map, so it doesn't look as flat and synthetic.
https://www.textures.com/search?q=plaster

Good luck with further development! :)

Credits & Info

Views
998
Faves:
1
Votes
82
Score
2.78 / 5.00

Uploaded
Nov 27, 2019
1:01 PM EST