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Bad Guy Bootcamp

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Bad Guy Bootcamp

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How do the BADIES get sooo good at being BAD? Well at Bad Guy Bootcamp of course!
  • » Suitable For All Audiences

Author Comments

How do the BADIES get sooo good at being BAD? Well at Bad Guy Bootcamp of course! Star as your favorite bad guy through insane obstical courses specifically designed to satisfy their insatiable blood lust and hone their evil skills!


[UPDATED] Play the "TRAINING" level before you play the game to learn how the controlls work. HOW TO PLAY: Dodge around the energy panels, jump over the lasers, destroy block with lightsaber, destroy purple blocks for a health powerup. See how many crystals you can collect! Play until you die and try to get the highest score you can... post screen captures of your final score!


[ NOTE TO GAMER: This is only the “Demo” version of the Bad Guy Bootcamp game release and we are still working through things so at times you may experience WEIRD GLITCHES. In this version you star as Darth Vader, more characters will be added as we develop the game further. We are still working through things so at times you may experience WEIRD GLITCHES. As I develop this game I will continue to update, so check back often to see the game change. To play the most up-to-date version go to: http://www.mrblankisdead.com Enjoy and please let us know any thoughts/feedback you have on how this game could be better, or suggestions for what Baddies we should add next???

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Nice little game. I like the roll-back effect when you die.

Although, don't add new characters if they're not going to do anything. Currently they'd be just different ways to obstruct view and I'd pick a small rolling ball over Darth Vader anytime, just so I could see better. But you could add special ability to each character to make them worthwhile. For example, with Darth Vader, a large 'force' leap every 20 seconds. Or a lightsaber slash removing obstacles in the near vicinity usable every now and then.

Your Project System's game window resolution seems oversized though. It's roughly 1300×700, but the actual Unity game is 960×638.

In general, I think the jump is too dangerous to use (not very long, and unreliable – try jumping quickly, several times in a row) and left/right movement sometimes wasn't as fast as I hoped it would be. I'm also not sure what the blue boxes do. You can crash into them, but they neither help nor harm you.

muxblank responds:

Definitely! Thanks for the extensive feedback! A lot of these suggestions are totally in line with our plans, and as we reach our goals for implementing these we’ll be sure to let everyone know! And as far as developing characters goes we’re going to focus on Vader for now... adding saber movements plus “force” powers that add up as you collect the purple crystals... we’ll see about adding more characters with different powers/weapons and obstacle courses to match, but that will be much later on once things are more perfected with this skin. We’ve only just begun... thanks for the support and the great feedback!

cloop responds:

Hey we really appreciate the feedback! Some of these are things we plan to change/fix already and your review is very helpful. You are right, we defiantly plan to give each character different ways to get through the generated maps.

Credits & Info

Views
1,636
Faves:
1
Votes
72
Score
2.66 / 5.00

Uploaded
Nov 25, 2019
4:53 PM EST
Software
  • Unity