00:00
00:00
Newgrounds Background Image Theme

Thegoat123029 just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Hyper Dimensional Dynamo

Share Collapse

Author Comments

Hyper Dimensional Dynamo is a fast-paced action defense game where a scientist lost between dimensions fight to defend his only way home, a dynamo!


Instructions
AD OR ARROWS – MOVE
W, SPACE OR UP ARROW – JUMP
S, OR DOWN ARROW – DROP FROM PLATFORMS
MOUSE TO AIM AND LEFT BUTTON TO SHOOT


Kill enemies to score points
Change your points for new weapons at the shop
Enemies have a chance to drop weapons on death
Collect weapons to increase your multiplier by 0.1!
BEWARE: Ignoring a weapon will cause your multiplier to go down by 0.2
The maximum of the multiplier increase as you buy new weapons

Log in / sign up to vote & review!

Cool action-packed game! Love the cute design to it with the intro and title screen. Feels good to blast enemies with all sorts of crazy weapons as well, so the core is pretty solid. I liked the design of picking up weapons increasing your multiplier as it encourages you to use all sorts of guns, not just your favorite, leading to an enjoyable frenzy of chaos. The bad part for me was that I felt it took way too long to get the points to progress onwards to more levels, meaning it got a little too repetitive at times even with the new weapons unlocked. Could use some more enemy variations, as well as more exciting mechanics to pep it up, such as the multiplier getting more flashy and pitched as you get higher, or causing the level to change in certain ways, something like that.

Really good time-waster, though while the constant feeling of progression makes it quite addictive it also becomes repetitive quickly. Especially once you realize that staying on the middle platform in the first level makes aiming a lot easier.

The main variation comes from the many weapons, as there are only 3 enemy types and the difficulty does not increase during the game. Most weapons are quite interesting, though there are also a few that are too similar to each other.

Even though you can buy new weapons in the shop, it is unclear what their characteristics are. I would at least display their names to give a hint. If the large amount of weapons in the shop gives choice fatigue you can always reduce the number of options (e.g. new weapons become purchasable only once you've bought a certain amount).

Buying new weapons also increases the maximum multiplier, though tbh I never reached beyond 6 anyways. What I do like is that picking up weapons increases your multiplier, which makes it feel as a choice even though you're always going to grab it for the multiplier even if you don't like the weapon. If you fail to pick up the weapon before it fades away however, it decreases your multiplier which adds a nice bit of urgency.

The small level also adds urgency. If you let only one enemy pass you want to take it out asap, which means neglecting new enemies that can also pass you, rinse & repeat. Chaos guaranteed. Because you'll constantly be in chaos, it is a shame though that you can't easily see the amount of remaining hits the dynamo can take. I would add hearts or something, instead of a health bar.

The game also looks & sounds fairly good (the screen shake can be a bit excessive though), especially the start menu is dynamic & funny. So I'm curious, how did you make the art?

KanartStudio responds:

Really thanks for the feedback, this kind of thing really makes me happy, I will make sure to add all these suggestion to the list. This game was more like a study to me, trying a score mechanic to see how people react, maybe in the future, I could make a sequel with some new things.

About the art, it was made by thornduck
https://twitter.com/murilo3031?lang=ca
https://gamejolt.com/@ThornDuck
I also did some small things, we both used Aseprite ;D

The Sfx was made in SFXR also by myself and the music by Ekebe
https://soundcloud.com/ekebe23
You can also find everything in the credits at the main menu ^~^

i cant see the Mouse-Corsur ingame .. so ist hard to aim ..

KanartStudio responds:

Sorry about that, gonna try to fix this soon

Pretty cute homage, definitely off-brand Super Box Crate so its hard to really score

This looks like a lot of fun, but my mouse cursor disappears completely.

KanartStudio responds:

That's really odd, I saw just three people saying similar things to me, gonna check this out, thanks for the advice.

Credits & Info

Views
5,321
Faves:
22
Votes
160
Score
3.38 / 5.00

Uploaded
Nov 14, 2019
1:09 PM EST