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Mars Power Industries: Prototype

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Thank you Newgrounds for 2 years of emotional and development support, you've helped me make this game and I hope together we've made something fun!


This was originally started for Global Game Jam 2018 with my mates and we steadily polished it up for full release on Steam!
I've talked about this a couple times in my posts and I've shared some numbers, if you'd like to see what developing a game like this takes.

​Tell us what you think on our discord server: https://discord.gg/hcWWBd2
Support us by buying the deluxe edition - https://store.steampowered.com/app/977230/Mars_Power_Industries_Deluxe/

All puzzles can be solved in 5 moves or less!

Congratulations on your first tiny colony!
Taking the post of Plumber/Electrician must be tough out there, we know how lonely it might get and you probably miss your family.

Don’t worry! We provide music. No silence in space. Studies show employees exhibit high degree of stress when surrounded by silence, so it is to be avoided. The pleasant soothing sounds of distant synth music will calm you right away… and continue calming you through the years… Imagine a spaceship slowly moving through endless black pudding, with no one on board but you and the lights. But the lights are broken. That's the point – please fix the lights!

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Awesome game. Very clever puzzles, and well made.

Great game indeed. Really enjoyed it.Thumbs up :D

Awesome puzzler you've made here! Love the really smooth and professional design you have to your games where everything just feels great and flows so well, both in a graphical sense and the way the game mechanics are intuitively introduced through the UI and the level design. Could maybe use a bit more of an intro or intermissions in the game to let you know of the setting and other things as it does have a bit of a 'lonely' feel to it at times (though that may be intentional due to the space/Mars theme). Anyway: this is top shelf stuff! Also, while its not related to the game, I appreciate the insight you provide in the game design through your posts and would love to hear more!

Rarykos responds:

Thank you very much! We've spent a while making this one. I'm glad it feels polished, although I'll have to sit down and make a small update for bugs and some content we came up with. Yeah, actually a kind of a tiny intro would be best! I'm working on a proper postmortem for the anniversary. There will be at least an instruction how to repeat what we did. Thanks again for writing!

I think you should really work on tutorialization. I spent like over 10 minutes on puzzle 3 trying to figure out what the hell am I supposed to do, because I didn't understand the game had a turn-based time and me placing a building is what makes spikes go down - there is no clear indication that this is the case.

Simple yet engaging