I agree with others on here. The music well defines the aesthetics and the humor timed in the story are solid and make the game worth the time to play. However, the controls are a pain at times. A game's difficulty and desire to rage-quit should not be defined by the ability to control the character. How to jump to the corners for example, a technique which is a must some fights, should be consistent every time instead of luck on whether it works or not. In a bullet-hell type fight, where the mistakes are unforgiving, it creates a maddening mindset which lowers the mood of the player.