Delightful old school game :-) I've been playing it daily.
Rumours have been circulating about a mysterious fish-like creature causing trouble for the people. Take control of The Red Wizard in this simple platformer and help track down this fishy beast.
This is one of my first complete (ish) games that I've actually published. Any feedback welcome.
Twitter: https://twitter.com/jordio94
Patreon: https://www.patreon.com/jordio94
Thanks for playing!
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- Update 1.0.1: Thanks to everyone who's played the game and especially those who left feedback. I've made a small update that fixes the biggest complaint (unfair drops into hard to avoid damage) and contains some other changes.
- Update 1.1.0: Here's a larger update that addresses some feedback and hopefully further improves the gameplay. The creatures still lack animations but other than that, the game should feel a lot more polished.
Full change log in game.
Delightful old school game :-) I've been playing it daily.
Thanks for playing! Glad you've been able to enjoy it more than once.
pleasant gameplay and awesome music pal!
Good to hear you enjoyed it. There's links to the audio credits in the main menu if you want to find any of it.
i had alot of fun with this, thank you
Glad you had fun. Come and try it again in the future, there's a lot of improvements to be made.
1905. Didn't hear any sound weirdly enough. The water I couldn't react to when dropping to the floor isn't a huge deal honestly cuz the difficulty level isn't that high.
Nice fun game!
It's good to hear someone wasn't too annoyed by the drops. Still, I'll be removing them and bumping up the difficulty in other areas since they are a bit unfair. I'll also have a look into why there wasn't any sound for you.
I like the concept, but not so much the execution. It's a very one-note game about platforming with the occasional enemy to spam fire at. Like a lot of older platformerers, the "difficulty" is mostly tied to what you can't see (i.e. the pitfall slightly to the left of the ledge you have to fall off, the enemy roaming just off-screen when you have to jump over something, the bat that triggers during an elevator ride, etc.)
Thanks for the feedback. Older platformers is where I get a lot of my inspiration from but I will be working to make the difficulty more about skill rather than luck. Removing the unfair drops and improving the creature behaviour should be a good start.