It's sad how a matrix move the hell out of all the bullets from the shotguns and all, and on the last guy I die running into him.
Quite Cold is a 2D SUPERHOT clone in the form of a platformer in which you play as Melony and use time to your advantage. There are 5 levels in total with 2 different enemies, who should make this game impossibly difficult, but your ability to slow down time with your movement makes it a cakewalk if you plan your moves right...
In SUPERHOT time moves as you move. You use this game mechanic to dodge bullets and plan your shots carefully. This makes it much more strategic than other singleplayer first-person-shooters.
In our game the focus is more around dodging bullets and trying to make your way to the enemy before jumping on them. If you get too close, they stop shooting, which gives you an opportunity to kill them.
This game was programmed completely from scratch by me, Murlchjeller and IronLeo in Construct 2 for the Mix and Game Jam in 48 hours.
It's sad how a matrix move the hell out of all the bullets from the shotguns and all, and on the last guy I die running into him.
It's so hard... I like it!!!
bro this game is to lit it is like a 2d super hot great job make more games man
Super Mario's Super Hot. Not too shabby, gotta say.
Very impressive for a game jam game! I think the implementation of the slow down mechanics was very well done. It was very fun and challenging to navigate through the obstacles you setup, though I have to admit it got a bit frustrating at times due to the confusion over figuring out what the exclamation over the enemies signified (turns out it is a proximity detector that stops the enemy from shooting) and the confusion over where the player's hitbox was. At the end of the day I made it through, though!
Thanks for your constructive critisism! I will probably participate in another game jam of some sort and I will try my best to make these rather subtle things more clear.