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BLUE BOY (ブルーボーイ)

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*UPDATE* STEAM / ITCH.IO RELEASE OUT NOW!

https://plufmot.itch.io/blue-boy-bleeding-out

https://store.steampowered.com/app/1172150/Blue_Boy_Bleeding_Out/ *UPDATE*


*WARNING*

THIS GAME IS DIFFICULT!

(ESPECIALLY WHEN COLLECTING ALL THE COINS)


CONTROLS:

PRESS / HOLD SPACE BAR TO JUMP

AND

USE WASD OR ARROW KEYS FOR MOVEMENT / JUMPING


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


NOTES:

BLUE BOY BLEEDS, TOUCHING HIS BLOOD KILLS YOU.


THE COINS ARE COMPLETELY OPTIONAL; HOWEVER, COLLECTING ALL 12 IN ONE RUN WILL UNLOCK THE IMPOSSIBLE LEVELS.


THERE IS NO STORY CONVEYED, THIS IS JUST A LITTLE RAGE GAME; PURELY GAMEPLAY.


BGM: SILENT DEATH BY DJGUBKAFISH

ART: HTTPS://ARKS.ITCH.IO/DUNGEON-PLATFORM-TILESET


THANK YOU FOR PLAYING!

FEEDBACK IS ALWAYS APPRECIATED!

PLEASE CONSIDER CHALLENGING YOUR FRIENDS TO BEATING YOUR HIGH SCORE!


Update 25/04/2020: I've noticed that some things are tied to the monitor refresh rate so if you have anything other than 60hz the game breaks whoops.


Update 08/06/2020: Fixed the monitor refresh rate issue.


*UPDATE* STEAM / ITCH.IO RELEASE OUT NOW!

https://plufmot.itch.io/blue-boy-bleeding-out

https://store.steampowered.com/app/1172150/Blue_Boy_Bleeding_Out/ *UPDATE*

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Great challenging game. Deaths: 0088

good game you could do with fixing the dot spawning I even beat all the levels plus the impossible levels, and I died 1,191 times

136 deaths on my first attempt ^.^
Got the impossible levels too and I'd say a great portion of my deaths came from the last (24th one).
The atmosphere is just great and the only issue I had were the flamesand their stillness.

100% the game in 403 death. It is a good game for what it is but It could have some fine tuning to be more accessible as a puzzle platformer for people with bad timing rather than rage game. Like :
1- Putting a gauge or a music beat which indicates when a dot is going to be spawned. People will have a better sense of timing this way or learn to have a better sense of timing . (Yeah turning the game into rhythm one)
2- Calming BGM rather than stressful one (It might be a subjective taste in music). I know that this might sound counter intuitive but music can motivate people to continue the game by decreasing stress level.
3-Removing the guess work on where the coin will spawn after picking up the key. (First death on screen might be unfair sometimes.)

There is a strange difficulty curve in the game. Collecting the coins in some of beginning level are sometimes harder than the later level because there is a lack in backtracking in some of the last levels but I think they might be a reason!
There is a potential for more platforming/routing challenge but I'm not sure if I would like them added XD.

Btw I like that the dots don't start spawning before the player moves.

Credits & Info

Views
8,864
Faves:
73
Votes
310
Score
3.53 / 5.00

Uploaded
Sep 30, 2019
10:05 AM EDT
Software
  • BFXR
  • Clickteam Fusion 2.5

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