I like the concept and the atmosphere of this game. The only criticism I would have is that in first person it is a little awkward to figure out exactly how tall my hitbox is.
Instructions:
WASD to move
Space to jump
Mouse to look
Hold left mouse button to sprint
Click right mouse button to look at ball
R to restart
P to pause
I like the concept and the atmosphere of this game. The only criticism I would have is that in first person it is a little awkward to figure out exactly how tall my hitbox is.
This is more of a demonstration of concept than a game. I'd expect this to show up as one of those old Atari demos. It's, kind of cool. There's just not much to it. It's boring as a game, but interesting as a demonstration of the fact that you can make things that work.
Interesting opinion. The game was supposed to be simple and easy to understand; I wanted something people can start playing right away. I think I understand what you mean though: it doesn't feel like a game, it's more like I put together a few things and said "oh look what I came up with".
Thanks
This game is so cool and simple :) 10\10
Thank you
this is good, do more
Thanks! I will!
Es una buena idea, me tomó un tiempo entender el concepto del juego, ya cuando logré contactar con la pelota descubrí como avanzar.
Puedes colocar algunos obstáculos fijos o movibles, además de algunas etapas hacerlas contra tiempo.
Thanks. I will try to make the concept of the game more clear.
There are already some unique obstacles that appear later in the game, but I can add more.
Going against time is a good idea, however I found that people have completely different skill levels, so while someone might take only a couple seconds to complete a level others can take a minute.That's why I made a system where players can go for their personal best time instead of having to race against a clock.