Poker: Panther Chameleon (Uni Project)

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This is a project I made at the beginning of the year and I decided to breathe a bit of life into it when I wanted to play around with Unity WebGL. *I would recommend playing the download version though (https://jekdersnek.itch.io/poker-panther-chameleon) since it is much more stable!*

Controls: Movement - Arrow Keys; Jump - D; Spin - Double Jump; Start - Enter

In Poker: Panther Chameleon you play as Poker, a blue anthropomorphic Panther Chameleon (duh), but watch out for the deadly dangerous Peggedepenguins!

Poker: Panther Chameleon is a short, one-level prototype for an idea inspired by 90s mascot platformers. This is my first game and was made in about a month during my spare time for the Games Engineering course at the Technical University of Munich.

The fantastic music was made by the simply excellent Karl Brueggemann (http://www.supermarcatobros.com NG: https://supermarcatobros.newgrounds.com) who was generous enough to let me use his compositions.

The game was made in Unity and builds upon a neat development kit by KOHCTPYKTOP (http://forums.sonicretro.org/index.php?showtopic=35309).

I hope to one day revive this project and breathe new life into my OC Poker the Panther Chameleon (do not steal).

Additional bugs/glitches found in the NG version: crates can now be destroyed simply by jumping on them without spinning; a few graphical issues; some additional collision issues; random crashes; sometimes wonky controls

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This was poorly made and unoriginal. You acknowledge in the comments that the control is poor. It is a flagrant ripoff of Sonic the Hedgehog. Do something original. Do something well. Heck, maybe do both in the same submission, that's a novel idea.

I love how the shading and gradients from this type of pixel art are handled, and how strong the blacks in the background were. Both details are indicative of a particular system I don't know the name of, so there's natural synergy there. I also liked the color pallet for this reason.

CrazyChameleonfreak responds:

Thanks so much! I spent a lot of time on the game's assets. ^^

Controls are terrible
Straight up rip off of sonic

Not bad for a prototype. Would love to see this expanded upon someday, perhaps with original music and new moves (it's a little awkward that the protagonist can only attack if you jump and press a button in midair).

CrazyChameleonfreak responds:

Hey, thanks for the feedback. Yeah, the lackluster moveset is due the limited time I had to finish the project. I'd definitely be interested in restarting and building upon this project though. ^^

I've never ever liked Sonic at all... and I dislike this for the same reasons. Though this is obviously worse due to the insta-death, and the poorly coded game frame (too narrow, due to bad programming)

Credits & Info

3.18 / 5.00

Sep 5, 2019
12:42 PM EDT
Action - Platformer - Other
  • Unity
  • Aseprite
  • BFXR