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Project Rakshitha -- Earth Protection

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Author Comments

Rotate around the planet and shoot the asteroids and ships.
You can upgrade your ship, if you need it.


Due to time I couldn't add all the features I wanted. Any ideas and feedback are very welcome.


Ideas of Improvements still to be made:
More enemies - more chaces to rack up the points
More variety of enemies
More enemy attack patterns
Launching debris into atmosphere to act as a planetary shield
Maybe have multiple planets on screen that affect each other
Include a level Boss
Automated planet turrets
Can fire dumb Rockets
Moving parallax background
Player has a mirror reverse on the other side of the planet
Bomb - explodes all enemies on screen


I think some of these will need to be powerups that only last for the length of the level or are time limited.

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The game doesn't provide very much choice in the game play. It's like connect the dots; there's only one way to do it, no strategy involved, just systematically reacting as the game prompts you with things to do. This comes from the mechanic of pointing and shooting; you either hit them or don't, there's no middle ground where you can improve as a player.
One solution a lot of people use for this problem is to introduce an extra complication to the game the player has to consider as well; maybe it controls in a weird and interesting way (angry birds is shooting, except with gravity), or you need to consider some kind of resource (like how Dark Soul has a stamina bar which limits your actions, forcing you to think strategically). The game then becomes the interplay between what the player wants to do while taking into account, and eventually mastering, whatever it is that's preventing them from doing it. Much more interesting than a systematic or reflexes based challenge, because it forces you to develop compensating, multi faceted strategies in your head.
Other than that, the graphics were pretty good, I thought. Maybe the weird shape shifting asteroids didn't make sense, but they looked kind of cool. The music doesn't loop quite right, like a needle skip on a record (too old reference?). The user interface was pretty basic, but served it's purpose well. Overall, the production was pretty good.

why do you just straightup end the game.. ? why not let us continue upgrading?

RichGames responds:

Thanks for your feedback.
I was thinking the game does end a bit to abruptly. The original idea was for it to have a story, but I like your idea of making it a true survival game. I may change it to have an Arcade/Story mode and an Endless / Survival mode.
Good idea, thanks.

Yeaaah...okay! It was ...too short. Well choice of music, the upgrade should glow when it is possible. Neat little game, I wanna play MORE!

RichGames responds:

Thanks for your feedback.
I agree, when upgrades are available it's not obvious enough, I tried having a voice declare it and I also tried a subtle glow over the icon to let people know. None of which was bold enough, so I took them out.
I may put the voice back but just make it a little louder and also make the Upgrade icon grow and shrink when you're able to upgrade.

Thanks for your helpful comments, many thanks.

Credits & Info

Views
2,161
Faves:
3
Votes
114
Score
3.08 / 5.00

Uploaded
Sep 4, 2019
11:26 AM EDT
  • Daily 5th Place September 6, 2019