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Abbaddon DEMO

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Author Comments

Embark on your adventure in the world of Aze. Here you meet many great foe's and allies.

Other info:
An rpg maker game that I made during the summer. I made most of the music except the boss theme,title theme,victory theme they are the stock RPGMAKERMV tracks. Tracks for those will be added later. Sorry if you find any game breaking bugs! Have fun!

~RedFalcon95

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Here is my feedback and ideas for you:

- When I have a certain strength, I don't want to fight low grade mobs anymore. Maybe make some system where I can skip them (auto escape) when below a certain threshold.
- I would like to see opponent stats (hp etc.). As well as their strengths /weaknesses. This way you can make different items useful in different parts of the game.
- The above could become part of the story as well. I want to learn how to defeat the necromancer etc. Mabey add secrets/ things to discover.
- Right now the game is very linear. So that makes is like a hack&slasher but it is still turn-based. Reconsider this.
- Sometime it is not clear who in my party will attack first. I.E. I select attack for the mage first, but she attacks second.
- Mabey make 1 item use per round extra. Now I use a potion to get hit again. I want to use a potion and still attack.
- Mabey tweak some overall numbers.
- Someone mentioned hotkey binding. Right now when you press escape, you get a menu where you can select things. This doesn't work neatly. You have to click on everything in the hierarchy. Just test is, you'll understand.
- Expanding on the above, gameplay-wise there are thing that with some thought can change the feel of the game drastically. Like make it easier to navigate menus etc.
- Why add save spots, when you can save everywhere when not in battle?
- When clicking on the map, the white square is a bit big.

Music is all right, graphics are easy on the eyes. It is a cool solo project.
Are you sure you want to make it turn based? Or maybe make it play more like Tibia.
I understand this would be a big change, and make a lot of work obsolete. So maybe for the next project. The game has potential, will check again.

Good luck!

RedFalcon95 responds:

Thanks for the feedback! I'll be sure to add some sort of "scan" feature and add the other things you mentioned.

This is really good, i can see the game has a lot of potential
Keep it up :)

RedFalcon95 responds:

Thank you~!! :D I'll try my best to finish and make the game be as best as I can. This is only my first RPGMAKERMV game so I appreciate :3.

So far I noticed that you cannot sell to the first shop keeper (at Forest Entrance) and that you cannot use Items from the inventory. Further, the first enemy encounter has the 2 enemies make a little to much damage. If you experiment, you are bound to die right there, except if you figure out in the last moment, that the ragnarok spell attacks all.

RedFalcon95 responds:

Thanks for the comment. Ill be sure to make the start alot easier. I also added the ragnarok spell specificly as a save.

the game is good

no way to change controlls tho

RedFalcon95 responds:

When the full game comes out i'll be sure to add it.