Megaman X vs. Zombies III

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At long last. I had the vision for this episode since 2015, but my PC crashed and I lost the editable file for that version of the episode. Years later at the end of 2018, I thought to make another version of Megaman X vs. Zombies III, to resurrect the series. Few months later at September 2019, I'm ESTATIC to say I finally completed Megaman X vs. Zombies III!


Main audio theme of the animation: Dragon Savior by BESERKYD


Bandcamp: https://berserkyd.bandcamp.com/
Spotify: https://open.spotify.com/album/7gyLiq...

My links:

Youtube: https://www.youtube.com/channel/UCMSgQ3kKegdVGo8ON-N9TaA

Discord server: https://discord.gg/JmXm4AH

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Great music choice, I'm a major metalhead (especially with power metal) and holy shit there was a lot going on. This must have taken a long time to make. The effort is much appreciated.
That last part had Lava Reef Zone from Sonic & Knuckles. Nice choice. Kinda funny that you put that after inside the pyramid, as that's how it goes in Sonic & Knuckles. Sandopolis to Lava Reef.

NanoSoft responds:

Thanks! This is a dream project I've had since high school days. When I heard the music, Dragon Savior, I knew I had to make a sprite-based music video type animation to it. I also decided to make that project into the 3rd episode of my series, Megaman X vs. Zombies, to take it to the next level! It took me 6 months to make this version. Back in 2015, I had another version of this episode, but unfortunately my computer crashed and I lost that version of the episode. On here and on Youtube I did upload what was left of that version of the episode. Yea, the reference to Sandopolis into Lava Reef was intentional, as was picking Dragon Savior for this animation, glad you picked up on these things!

Very nice!

NanoSoft responds:

Thanks, much appreciated! ^_^

Good effort on the animation, but I agree with TheReviewTrickster. It was pretty fast pace, Mega Man was to (OP). No real direction to it, with all the power in the beginning then a weak ending.
Give your camera cuts a few seconds of time, then animated the scene. Nice use of effects.
IMO, step away from low res sprites and over used characters.
Also, did Sonic teach Mega Man the spin dash? lol

The animation wasn't bad, but the action was pretty boring. Megaman is so OP and just blasts through a shitton of basic zombies (speaking of which, their size is inconsistent and it's a pretty lazy-looking way to use their assets, because WHY ARE THEY HUGE!?). He uses different moves, but there are so many times where he just mows them down without them coming even close. *He never gets attacked, except by the boss.* That's not a fight. On top of that, he's never actually hurt. There's no danger. The space is inconsistent, too, why did he go to the street in the lawn area to teleport to a random roof? The zombies just pop out of nowhere and get yeeted off screen immediately, occasionally with quick, hard to follow cuts. Then there's a mini-montage of all things in the desert that ends as abruptly as it started where he just gets random powers and blasts through everything. Even the big boss is basically useless. The problem is he doesn't work for the powers, he doesn't put in effort. That's why it's not compelling watching him fight. Different zombie types are underutilized and often pretty useless, like the Zamboni one at the start and the balloon ones. The football, pogo and digging zombies did something, but even they were a little too easy. There's just no strategy to it, he just gets more and more powerful.
Try taking this into consideration to make your next movies more interesting.

This has some pretty good fight choreography despite a few scenes that were hard to tell what was going on.

Credits & Info

3.05 / 5.00

Sep 1, 2019
2:37 AM EDT
  • Audacity
  • Flash CS6
  • Photoshop CS6
Misc. Kit
  • Youtube Movie Maker