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"...Abide With Me"

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Author Comments

Eric hasn't seen his parents in ages. It's due time for a visit.


ABIDE WITH ME is a short story/game/visual novel about Eric and his troubled relationship with his family. It's a story about his inability to communicate, and the disconnect between what he thinks and says.


Playing in full screen and with headphones is recommended.


UPDATES: Thanks to the community, some changes have been made to the original version:
- Text scrolling has been removed and replaced with instant dialogue, to better accommodate players.
- The second chapter has received addition to the intro sequence, as some players thought the game repeated itself.
- Minor fixes, such as text not appearing clearly and certain sound effects not being mastered.


Thanks for everyone's feedback and kind words!

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Pretty interesting game,great story,but in the second chapter,options is different,but dialogue is the same and its repeating,gonna play in this game again when it will be fixed

What a game. At first I thought that he was being a little too rude with his parents, but in the second episode I realized that he really had it rough with both of his parents. The quote that really got me was "I hate that I remember everything, but you get to forget". I thought "Damm, life hasn't been good to him". I liked the music and the artstyle too. The only thing I disliked was the weird pauses, it reminded me to how they used to speak in Twin Peaks or in the first Silent Hill (which actually took that from Twin Peaks). Nice game overall, made me thought about my family in some way.

Excellent game. In the beginning I was very sympathetic to the parent, projecting my own positive relations onto Eric. The second time through the different options made realize that Eric has a very different relationship with his parents. I found myself getting more hostile at the end. This made me evaluate how other people might feel about familial relationships. I want to share this story with lots of people.

Really like the story of this whole game! The artstyle and music fit with this whole project. The second part of symbolising how you're sugarcoating things you actually want to say was just really brilliant. The feeling of being desperate with helping as you know that it's not going to have a good outcome but still trying to help a little was nicely done in it.

The story was nicely executed. Though the pauses feel long, it helps some with the slow and solemn atmosphere. The second part is pleasantly surprising and the helplessness of not being able to say what you really want to is portrayed very well. The dialogue is natural, individualizes the characters and it feels like different people are actually talking. 6/6, sad, yet executed brilliantly.

Credits & Info

Views
18,953
Faves:
128
Votes
422
Score
4.00 / 5.00

Uploaded
Aug 29, 2019
8:50 AM EDT
Software
  • Unity