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Flesh to Stone:Pocket Pool Edition

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Travel to the Isles of Beasts to plunder their ancient source of power in this bullet-hell frenzy.

Supports gamePads and mobile devices

Update: The wrong version was uploaded at first, if you had issues, try it now.

Update 9/18/19: I made Endless mode more fun and less difficult. It was pretty ruthless before. I also tweaked some minor things here and there. Thanks for the feedback!

Thanks for front page!

Update 9/19/19: Nerfed level 6 some more.

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Really loved this! Challenging to get to 24!

The game is great, and I am working through the Newgame +. But I have been experience a bug/glitch recently. Whenever I try to go to past levels, say 5 or 6 to complete in Newgame +, the icon blinks, then the game freezes on me. The music keeps playing, but that's it.

Would you please look into it?

GeoKureli responds:

Thanks for the heads up, expect a PM. Glad you like it, otherwise!

Solid game! Happy to see this fleshed out (haha) from the other previous versions. I think it has a good variety in terms of enemies and levels and I like the main mechanic. Good amount of juice as well all-around: nice pick-up sounds, good screen-shake, neat explosions, so on and so forth. Basically, you got the complete package here.

Game is awesome

Nice game, but hard as balls. I really enjoy the music and the art, it goes really well together, did a stellar job on that front. In terms of gameplay I'm assuming it's supposed to be as hard as it is giving the tags on the game.

A few minor criticisms I have are how quickly the little guy moves. I'll tap the right key and go a lot farther than I would've liked, it can be pretty hard to control the character at times. Another thing is how the patterns are a little inconsistent as to how complex or simple they are as the level goes on, it feels a bit weird collection a small group of coins in the centre and then collecting more along the borders of the level so quickly.

Last thing I want to mention is how some of the flying blue orbs explode and how some just fly off of the screen. I think it'd be cool if the exploding orbs were a different colour, just to give the game that little extra bit of a learning curve instead of having the players try to act on a whim which can be pretty difficult considering the first critique I gave.

Overall a really nice little game, you guys did the music and graphics justice but I think the gameplay could still be finetuned and go a long way from what it is right now

Credits & Info

3.65 / 5.00

Aug 17, 2019
9:20 AM EDT
  • HaxeFlixel
  • Audacity
  • Aseprite
  • Github
  • Tiled Map Editor
  • Newgrounds.io
  • GitLab
  • OpenFL
  • ChipTone
Misc. Kit
  • Visual Studio Code

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