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Flesh to Stone:Pocket Pool Edition

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Half Mast 5 Points

Beat 6 levels in Story Mode

Rock Hard 10 Points

Finish Story Mode

Not some One-Minute Man 100 Points

Score 24 points in Endless Rush

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Secret Medal ????? Points

Unlock this medal to learn its secrets!

Author Comments

Travel to the Isles of Beasts to plunder their ancient source of power in this bullet-hell frenzy.

Supports gamePads and mobile devices

Update: The wrong version was uploaded at first, if you had issues, try it now.

Update 9/18/19: I made Endless mode more fun and less difficult. It was pretty ruthless before. I also tweaked some minor things here and there. Thanks for the feedback!

Thanks for front page!

Update 9/19/19: Nerfed level 6 some more.

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Really loved this! Challenging to get to 24!

The game is great, and I am working through the Newgame +. But I have been experience a bug/glitch recently. Whenever I try to go to past levels, say 5 or 6 to complete in Newgame +, the icon blinks, then the game freezes on me. The music keeps playing, but that's it.

Would you please look into it?

GeoKureli responds:

Thanks for the heads up, expect a PM. Glad you like it, otherwise!

Solid game! Happy to see this fleshed out (haha) from the other previous versions. I think it has a good variety in terms of enemies and levels and I like the main mechanic. Good amount of juice as well all-around: nice pick-up sounds, good screen-shake, neat explosions, so on and so forth. Basically, you got the complete package here.

Game is awesome

Nice game, but hard as balls. I really enjoy the music and the art, it goes really well together, did a stellar job on that front. In terms of gameplay I'm assuming it's supposed to be as hard as it is giving the tags on the game.

A few minor criticisms I have are how quickly the little guy moves. I'll tap the right key and go a lot farther than I would've liked, it can be pretty hard to control the character at times. Another thing is how the patterns are a little inconsistent as to how complex or simple they are as the level goes on, it feels a bit weird collection a small group of coins in the centre and then collecting more along the borders of the level so quickly.

Last thing I want to mention is how some of the flying blue orbs explode and how some just fly off of the screen. I think it'd be cool if the exploding orbs were a different colour, just to give the game that little extra bit of a learning curve instead of having the players try to act on a whim which can be pretty difficult considering the first critique I gave.

Overall a really nice little game, you guys did the music and graphics justice but I think the gameplay could still be finetuned and go a long way from what it is right now

Credits & Info

3.65 / 5.00

Aug 17, 2019
9:20 AM EDT
  • HaxeFlixel
  • Audacity
  • Aseprite
  • Github
  • Tiled Map Editor
  • Newgrounds.io
  • GitLab
  • OpenFL
  • ChipTone
Misc. Kit
  • Visual Studio Code