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Super Batalhas de Guerrei

August 10, 2019 –
November 13, 2024
This entry was deleted.

Here is its eulogy, a collection of the kind words written about it while still among the living. They shall live on forever in its place.

Author Comments

Fala galera, veio compartilhar uns dos meus projetos com vocês nome do jogo Super Batalhas de Guerreiros, estratégia e ação, reuni vários Personagens épicos de jogos antigos tais como King of Dragon, Knight of The Round,Demon Hunter, tudo em um só jogo.

Objetivo do jogo
Você começa com alguns Guerreiros e com um Guardião você precisara proteger seu Castelo das invasões dos inimigos, para vencer o jogo destrua o Monumento do seu Adversário de acordo com cada tropa
Você pode treinar seus Guerreiros mas com o limite de criação que começa com 10/10, a cada Level que você completar o limite de criação de Guerreiros aumenta +2
Controles
Você pode controlar seus Guerreiros manualmente, apenas Clique em cima de algum Guerreiro de sua escolha
Teclado
Depois de selecionado
Use as setas do teclado para se mover
Atacar
Use as teclas Z e X
Celular
se estiver no celular o controle virtual ativara automaticamente.

Reviews

Just finished the game, didnt get the medal because of the timeout issue I guess and after finishing the game resets all game progress :/ Should have read NeonSpider `s game review before playing...
edit: just replayed it. Its enough to have mages and 1-4 paladins from stage 4 onward (respawn 1 every now and then) and retreating the mages when the enemy hero gets to close. That way you dont have to grind gold.

After years i return to play this and discover a few things, the most efficient unit is the mage, in almost all scenarios i win only using 4-10 mages and nothing more, exept the desert and the last level.
the four level is the best level to grind, using 6 - 10 mages, keep them near the golem and wait to enemies to die and get 99999 money for the last level

Almost all other units are useless exept the mage and the bottom-right warrior, in the desert level go with expensive units because the dragon counters the mage, in the last level buy the 980$ warrior until you have no more population and attack, in all other levels buy 4 to 6 mages, and some expensive unit if there is a powerful unit like the knight with the hammer

Fun game but the balance it's a bit broken, with some fixes it would be a very good game

Winning strategy (Maybe not optimal. Very grindy)

Start with 4 mages. The one that costs 600. Yes don't care that you lose your starting melee fighters or that your golem takes a bit of damage as you wait and buy the 4 mages, buying a new mage each 600.

Just wait. With this setup and at this stage you are invincible. You could leave it running there all night to grind gold if you want.

Advance when you're ready and clear stage 1.

Now for the rest of the stages, you can use mages early on but later stages you'll want to switch to that bottom-right expensive fighter, a bunch of those dudes, send 'em out.

Then whenever you're short on cash, play stage 1 again, grind the cash, play the next stage, throw out those expensive dudes and so forth. You can also grind on other stages but you may not have an invincible setup you can just set and forget. If your golem is ever taking damage, even occasionally, means you cannot just leave this setup running while you walk away.

The game does save after each stage but if you ever lose, you lose ALL progress, so it is very important to never lose a battle. Especially if you've spent a lot of time grinding.

Better to over-grind and send in way overpowered everything and completely overdo it than to risk a loss.

Before playing the final stage, make sure to refresh your browser, that way any possible medal connection issues should be not a problem. Then proceed. And you must wait for the entire ending and the game does go back to title screen, before medal is awarded.

no medal lol

<deleted> responds:

has a medal, many have already won the medal

Now what kind of stupidity is that? I sent 8 units of the same type forward and just because they were located at the same spot they got killed AT THE SAME TIME? It is just idiotic!

PS

But the same rule doesn't seem to apply to my units hitting enemy units.

<deleted> responds:

is that the collision works like this "if an enemy hits your units that are in the same place then hits all at the same time and doesn't hit one by one, but if that's bad I'll fix it in the next version

Credits

Stats, Info & More

Score
2.60 / 5.00