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Flow Runner

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Distance 1 10 Points

Travel at least 1 kilometer in a single run.

Hoarder 1 10 Points

Hoard at least 100 gold in a single run.

Level Up! 10 Points

Level up at least once.

Distance 2 25 Points

Travel at least 2 kilometers in a single run.

Hoarder 2 25 Points

Hoard at least 200 gold in a single run.

Distance 3 50 Points

Travel at least 3 kilometers in a single run. You are officially good at the game.

Hoarder 3 50 Points

Hoard at least 300 gold in a single run. You're either too good, or too frugal.

Level Max! 50 Points

Level up to level 3.

Author Comments

An endless runner where you avoid spikes, pits, slimes, and even birds. Stop by the shop once in a while to grab a snack to help you keep running. Make sure you don't get knocked off screen or lose too much of your health, otherwise game-over. Keeping track of your stamina is probably a good idea.

>>>CONTROLS<<<
Space / Xbox A: Jump. Tap again to double jump.
C / XBOX X: Dash. Hold to Glide.
X / XBOX B: Dive

>>>LINKS<<<
Kongregate version: https://www.kongregate.com/games/Amnimatic/flow-runner

My Twitter (where you can see stuff in-development): https://twitter.com/Amni3D

EDIT: Front Page is something I wasn't expecting. Thanks peeps, really.

|||UPDATE 5|||
-Xbox controller support
-A medal bug has been fixed where medals wouldn't unlock if you died soon after unlocking them.
|||UPDATE 4|||
-Fixed a bug where medal notifications would keep repeating endlessly
|||UPDATE 3|||
-Slimes move 20% slower now
-Fixed a medal unlock related bug where if you unlocked a medal and had a connection issue, you could no longer unlock that medal.
|||UPDATE 2|||
-Added fisheye effect slider in options. Default is much more toned down than the original version.
|||UPDATE 1|||
-Removed fisheye effect
-Reduced Level Up bottle price from 175 to 125

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entertaining

Amni3D responds:

Thanks!

I'd say this was a pretty fun time waster

Amni3D responds:

"fun time waster" is probably the core value of web games, so I suppose that's good here :v

Some of the mechanics and design in this game aren't ideal, but I'm the type of person who can admire artistry and ambition, and this certainly is ambitious. Good job.

Amni3D responds:

"Some of the mechanics and design in this game aren't ideal"
I'm inclined to agree, yeah.
"and this certainly is ambitious."
Sometimes I wonder that since I had it chalked up as "generic endless runner". But then I realize there isn't much that plays like this in specific. Which implies it's something new, at least. I tried to make the endless runner I wanted to play, but by the time I think I figured out what that would look like a little more, the game was already done with all it's issues :v
But people are having fun despite that, so there's probably some merit in this flavor of the idea.

Its always nice to play a small little game full of original characters and and objects to me, and this is like that! The game controls really well, and has a great aesthetic, with its JSRF or P5 lookin' visuals, and funky but relaxing music, that really suits the game. The character art is great, and the short little dialouges between runs is such a nice touch. I love how all the characters have outlines, and the fish-eye lens not only makes it look unique, but allows you to see more stuff ahead, which is great! My one issue is that, maybe its just my computer (which it likely is, this thing is really old.), but the double-jump only ever seemed to work when it wanted to. Thats a small blemish though, on another wise great game! Great work!

Also, if you don't mind me asking, do the characters have names, and also how long did this take to make?

Amni3D responds:

Thanks!
The characters kind-of have names. The main character in my head is named "Flow", but it's really just something of a placeholder. He wasn't originally meant to be much of a specific character, he was more meant to just be a player avatar. Originally he had no specific design, and was meant to be like a customizable stick-figure marshmallow looking guy. But I felt that took away from any kind of soul the game could have by intentionally creating "generic the character". Other characters are more or less unnamed, like "Shop Keeper" and "Slime".

As for how long this game took- I can't really say exactly... On one hand, I can "say" it was developed in like 2 years, but a good portion of that 2 years was struggling with my incompetence, learning Unity, or not actually working on it. But regardless, it did take a long time.

i love this game, good job

Amni3D responds:

I'm glad you found fun out of it, despite my paragraphs worth describing what I didn't think was done well enough :v
There's something to be said when a lot of you guys like the game, despite me just seeing a mountains worth of issues. Perfectionist route probably isn't the best way to go, but rather have lessons learned while continuing to make new stuff.

Credits & Info

Views
9,920
Faves:
95
Votes
331
Score
3.59 / 5.00

Uploaded
Jun 8, 2019
7:05 AM EDT
Genre
Action - Platformer - Other
Tags