Love the artstyle. The colors and music are calm and pleasant whereas the shaking & music slowdown/speedup make the camera feel alive. I would love to know how you did that music effect by the way. A few times I died because I could not interpret the geometry of a part of the level, because I couldn't look at it for too long and the 1-bit shadows don't help much with depth perception.
The core mechanic is interesting, but extremely stressful because the camera starts shacking and slowing down way too quickly. I understand that this is where the challenge comes in, but I think it would have worked far beter as a relaxed experience. For instance, the camera slows down when you're not looking at a "color", but I would do it the other way. Right now you easily slip off a color because the camera speeds up once you look at it, which feels clumsy and frustrating. If it instead slows down on a color, it would be much easier and less stressful to play. I also had to get used to the overall speed of the camera.
Given your creativity and artistic profoundness, I'll be looking forward to your next game :)
While I did not enjoy playing this one, it was very interesting and I am glad I could try it.