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Don't Look Away From The Colors

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Author Comments

12th submission for game-a-month.
Follow me on Twitter for updates on more games!
http://twitter.com/adampi/


Game by Adam Pype.
Music by Pascal Wintz.

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Love the artstyle. The colors and music are calm and pleasant whereas the shaking & music slowdown/speedup make the camera feel alive. I would love to know how you did that music effect by the way. A few times I died because I could not interpret the geometry of a part of the level, because I couldn't look at it for too long and the 1-bit shadows don't help much with depth perception.

The core mechanic is interesting, but extremely stressful because the camera starts shacking and slowing down way too quickly. I understand that this is where the challenge comes in, but I think it would have worked far beter as a relaxed experience. For instance, the camera slows down when you're not looking at a "color", but I would do it the other way. Right now you easily slip off a color because the camera speeds up once you look at it, which feels clumsy and frustrating. If it instead slows down on a color, it would be much easier and less stressful to play. I also had to get used to the overall speed of the camera.

Given your creativity and artistic profoundness, I'll be looking forward to your next game :)
While I did not enjoy playing this one, it was very interesting and I am glad I could try it.

Love the concept. Didn't find it too laggy. Wish the "shaking/freezing when you've looked away for too long" didn't lock up quite so quickly but I guess that's part of the challenge. I think the game would have been "funner" with a mechanic that simply stops you looking too far away from a colour, rather than one that shakes the camera, stops you looking back at a colour and then kills you. But I still enjoyed it.

Mouse acceleration is slippery :) I chuckled
Awesome concept!
The controls were smoooooooth.

Credits & Info

Views
1,461
Faves:
3
Votes
97
Score
3.26 / 5.00

Uploaded
Jun 3, 2019
4:59 PM EDT