Karma is too hard to beat
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Karma is too hard to beat
its fine really,it just bothers me that there is a nudity mode,for a ''hentai game''.apart from that its acutally fun
Surprisingly absorbing for a short sequence of minigames, with a nice and silly lewd story ripe with sexy scenarios to motivate us.
The minigames themselves are challenging enough, and the failure states are always amusing to watch. The variety here is pretty good too, with the only downside being that every idea in the game is gone a few minutes after it's introduced, giving us little time to experience it. This may be a problem for some, but it didn't hinder my enjoyment.
The lewd scenes you get at certain failure (and certain success) states are funny and sexy, and the tidbit of context given to us by the silly but fun story makes them all the more arousing in a weird way. I have not played the nudie version, but now I'm really itching to get it.
See, the drawing style in this game is far from refined, and in other circumstances, it wouldn't hold my attention. However, when contextualization is taken into account, including the story and the scenarios the characters get involved in, suddenly I'm super interested and excited to see the scenes and the splashes, even though the art style itself is basic.
Let this serve as a lesson to lewd game makers: contextualization can bring your game to life, so please don't skimp on it. Also, mouse only means only one hand is necessary to play, clever ;)
As a final note, Zin difficulty is absurd. Just... absurd.
fuclk this game
Like others have said, way too difficult on Zin's difficulty. You have to make absolutely no false moves to beat the timer for her matching game.
For those who have trouble even beating the boss on Coco's difficulty, I would suggest keeping your cursor close to the pickaxe and axe. The QTE for the pickaxe and axe is much shorter, so even though they require less steps than the double ! marks, you'll have an easier time beating the boss prioritizing the pickaxe and axe attacks.