Price for Freedom: Avarice [0.10.1]

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If you have any issue try the public desktop version or reach us on discord. We also put together a walkthrough: http://priceforfreedom.net/#avarice-walkthrough
We had to compress the textures and audio quite a bit to fit within Newgrounds size limit. A higher texture quality web build is available on http://priceforfreedom.net/#avarice

Price for Freedom: Avarice is a top down CRPG, heavily inspired by CRPG’s such as Baldurs Gate, Shadowrun, and others of the genre... So prepare for a hefty amount of text, NPC’s, characters, and companions! Based on the webcomic (http://priceforfreedom.net ) in the same setting and region, this game tells the stories of different characters, in another town, and another time. The format will allow our team to drastically expand the world lore, side stories, and overall depth.
Just as the original webcomic the game includes adult material, integrated naturally with the story and game flow. Adult material will be dedicated CG animated scenes with supportive narration. Combat does not include adult material, so no "lose to get smut reward" scenario.

Build 10 changelog:
- [Patreon] Scylla scene.
- [Public] Iski scene.
- Follow up quest with Scylla.
- 3 new locations for the Scylla quest.
- New skills tree upgrades system.
- Main title soundtrack (from AoiichiNiiSan).
- Knight on pike location (in the old docks).
- Ambient music for the knight on pike (from Psychix).
- Hiho updated half body portrait.
- Samara updated half body portrait.
- Hiho and Samara skills icons.
- Ability to equip and unequip your weapon with R.
- Play the game soundtrack from the gallery.
- Edit the characters relationship from the cheats.
- The scenes unlocked are now saved into the save files in addition to globally.
- A few more collectible pinups.

As usual if you liked the game consider supporting us on https://www.patreon.com/PriceForFreedom

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this game lit

I love this game it's just great, but when I'm in a combat encounter the game occasionally puts a pause on the combat flow except the actual idle animations, is that a bug or are actions just taking longer to process? I've tried skipping turns but that does nothing

Did I simply miss the game telling me that the lizard image could be found in the collectibles in the gallery? I spent a good while looking for that.

Honestly: a little masterpiece, for what it is at this stage of developpment. I love the style, the story, the characters, the music... Heck, I even went to read the comic out of curiosity (wich I higly recommend to whoever appreciate this game: it's polished and captivating, and there is a certain lady you'll soon recognise...)

However... That doesnt mean there is no place for improvements. Here are some things that could be better (in my eyes, of course)

- The combat system is probably rich, but is also a bit confusing to me. Maybe explain a bit more with a sort of tutorial ? Is it more interesting to aim for a single limb, or to try to hit as much as possible ?

- A bit confused with the leveling system too. Is activated already ? I leveled as much as I could in the tree skill, but couldnt exactly see any difference.

- I guess it's unavoidable with so many texts, but there are some grammar/spelling issues. As a non native anglophone, I struggled a bit sometime to understand what a sentence means before realising there's actually a problem in it.

- The trading system is a bit lacking for now. I guess it's for a later phase.

Anyway, I dont want to end this on a negative note, so there it is: I love your works, thank you.

6/10 The sex gets in the way of glorious combat.

Cenaf responds:

sex is a fight on its own