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Azumi and the Vertical Slice

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UPDATE 5: HUGE update today! Added lots of new effects, retuned the hitstop, and added new moves, including a branching combo system for Azumi! Test out pausing in between sword slashes for a second to trigger different combos!

UPDATE 4: 99% sure the random freezing bug is finally fixed. Had something to do with how cutscenes were controlled. Will be using a different method in the full game to avoid this issue cropping up again. Also added a seperate damage effect for sword strikes versus shurikens.

As of today, I'm entering production on the full game, so this will be the final update on the vertical slice. Thanks for all your feedback!

UPDATE 3: Tweaked the character sprites a bit,, adding an outline to separate them from the background a bit more.

UPDATE 2: Still trying to squish the intermittent freeze bug. Uploaded a new build that I think might have fixed it, but since I can't replicate it I'm just kinda guessing atm. I suppose you guys will have to let me know if you stumble upon it again ^_^;;

UPDATE: Squashed some bugs, and fixed it so the arrow keys no longer scroll the page!

Azumi and the Vertical Slice is a proof of concept for a 2D action platformer that attempts to bring modern indie speed and catharsis to the classic days of the Sega Mega Drive and Blast Processing. Fight through a wave of enemies and escape the room you're trapped in!

This is the first game I've ever tried to build, so I'm sure there's lots of room for growth, which is why I'm posting here! Still a demo, or vertical slice, my goal here was to try and get good feeling movement, and juicy, cathartic combat.

Depending on reception, I'll either continue to make tweaks, or move on to building a full game with levels and bosses!

I recommend playing with a gamepad, since arrow keys seem to still scroll the window up and down when pressed. If I can figure out how to stop that I'll update the game file xD

If you wanna follow further development, check out my Twitter.

Thank you for playing!



Z = Dash

X = Attack/Select

C = Jump

Arrow keys = Move

Esc = Pause/skip cutscenes

Gamepad (assuming Xbox layout)-

B = Dash

A = Jump

X = Attack/Select

D-Pad = Move

Start = Pause/skip cutscenes.

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I would totally pay for a full version of this game. Really enjoyed how fluid the movement felt. The variety of movement options gave the whole thing some depth too.

i would play a complete game of this, the kinestetic feels so good. My favourite move is the jump and the slice. I think the dash is the most weak because is too long but for me looks good, sounds good and it plays well.

Its great that you have Gamepad support!

PolyStation2 responds:

Just didn't seem right not to. Working on remappable controls next, more complex than it sounds! 😅

cool ost and cool art, I dont find the gameplay interesting.

PolyStation2 responds:

Bummer. Glad you dug the aesthetic at least xD

Is the game just not your genre, or is there something more specific that isn't working for you? If you could DM me some more info, I'd welcome some constructive feedback to help improve the final game!

Awesome :D

Credits & Info

3.88 / 5.00

May 3, 2019
12:52 PM EDT