Azumi and the Vertical Slice

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UPDATE 3: Tweaked the character sprites a bit,, adding an outline to separate them from the background a bit more.

UPDATE 2: Still trying to squish the intermittent freeze bug. Uploaded a new build that I think might have fixed it, but since I can't replicate it I'm just kinda guessing atm. I suppose you guys will have to let me know if you stumble upon it again ^_^;;

UPDATE: Squashed some bugs, and fixed it so the arrow keys no longer scroll the page!

Azumi and the Vertical Slice is a proof of concept for a 2D action platformer that attempts to bring modern indie speed and catharsis to the classic days of the Sega Mega Drive and Blast Processing. Fight through a wave of enemies and escape the room you're trapped in!

This is the first game I've ever tried to build, so I'm sure there's lots of room for growth, which is why I'm posting here! Still a demo, or vertical slice, my goal here was to try and get good feeling movement, and juicy, cathartic combat.

Depending on reception, I'll either continue to make tweaks, or move on to building a full game with levels and bosses!

I recommend playing with a gamepad, since arrow keys seem to still scroll the window up and down when pressed. If I can figure out how to stop that I'll update the game file xD

If you wanna follow further development, check out my Twitter.

Thank you for playing!



Z = Dash
X = Attack/Select
C = Jump
Arrow keys = Move
Esc = Pause/skip cutscenes

Gamepad (assuming Xbox layout)-

B = Dash
A = Jump
X = Attack/Select
D-Pad = Move
Start = Pause/skip cutscenes.

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Good game, the gameplay, animations, and sounds already feel really nice. I'm sure many would like to see it when expanded it into a larger game. I also agree with other commenters that controls need to be changed. Maybe UP to jump, and C to throw shuriken.

Very good but so short
keep it going

It has a lot of potential

This game looks amazing, but the button config is disorentating.
For a game this fast pace, it's better to just have a dedicated button for shuriken instead of UP+X. I have to stop all momentum to throw these things.
If this was made to encourage aggressive play and keep players from hiding in a corner and spam it out, Good work I like that.
but If not I makes dealing with flying enemies a chore instead of a challenge and makes your kit for combat combo hastile .
but there is a lot of Potential for this and It can only get better from here, good luck!

Re-mappable controls would make the brilliant

Credits & Info

3.74 / 5.00

May 3, 2019
12:52 PM EDT
Action - Platformer - Other