This one is a little difficult to score. The gameplay is very smooth. The control is quite responsive. There isn't, however, a way to lose. You can let all the baby birds get eaten, and the next level begins, setting "karma" back to 0. There's no way to win, for that matter. Even if you save every baby bird, "karma" gets set to 0, and the next level begins. Alternating between two levels (which is what happens) isn't really much of a game progression. I also have a bit of a problem with "karma" being the scoring mechanism. Karma is defined as (in Hinduism and Buddhism) "the sum of a person's actions in this and previous states of existence, viewed as deciding their fate in future existences." (According to Google, anyway.) There are varying definitions, depending on the site you choose to look the word up on. But they all boil down to a similar thread, that being "You reap what you sow." In my opinion (and this is just my opinion) that isn't what's being scored here. Your objective as a player is to vomit fecal rockets at natural predators until they die, to prevent the success of their natural pursuit of their primary food source. (Smaller, weaker animals.) This feels like the player is actually interrupting the natural order, and dealing out punishment to animals who have no defense, and are simply trying to continue their existence in the manner appropriate to what they were born as. Also, if I'm to be fecal rocket vomit bombing predators, why do they become immune once their target is eaten by another predator? If there are three cats sneaking up on one baby bird, can't I still shoot the others after one of them wins the race? After all, they'll still be hungry and need to find a baby bird of their own right? Also, giving different predators different sound effects would be nice.