Absolutely addicting, i love it!
Pancor Jackhammer the most forgotten shotgun and also still kinda futuristic the first shotgun to feature revolver mag and six12 become the second shotgun to feature the revolver mag in my opinion. Anyway that shotgun was a prototype and also a legend....im still wondering what if this gun was in a 80s movie cuz im pretty sure it can make it in a movie cuz 80s were a more futuristic decade full of flair and nostalgia to me. And why does m60 needs a bipod i mean it has one integrated already or the tiny pads things have been removed from the bipod.xWILKINx can u please add the uzi family in tactical weapon pack 2 or in the upcoming tactical weapon pack!
Overall pretty good. This game should be on DEA watchlist.
Some new mechanic like penetration(I believe it was in the old game as well but not kitable to change), new dummies and new game modes. Game freezes for a second sometimes.
I played a lot of Defence, since that is what I played the most from the old game.
For now I had only got a chance to use m16a4 to reach a score of 1317.
so here is my little guide material for this gamemode:
Benefits: Only *heads* flying towards you along the corridor, no body block blocking shots, most of them stay in a cone, which even weapon with a large spread can crowd control effectively. most enemy are dealt quickly.
Also the new gun unlock system asks for headshot counts. This is a gamemode which most gun can farm up their head count fast, but not all guns perform equally in this gamemode.
The ultimate goal is to decrease the time to kill(TTK). You can do this by increasing firing rate, damage, hitting probability(+accuracy&-recoil). Rifle with 2 bars of damage with Hollow Points will result in one hit headshot, if not, try to combine Booster muzzle to reach one hit kill. The rest is you should experiment.
If it took more than one hit to kill, the floating head might get knocked around by recoil, out of your cone of fire, which require you to reaim(which cost time). I noticed that with fmj rounds sometimes.
Explosive rounds for rifles IMO is not very suitable for this mode, because it will knock the head to other places. It might be detrimental to SMG where with all damage buffed, the gun still have to 2 shot a head, but at least I prefer them to stay inside the cone of fire which SMGs are good at creating.
Penetration might be beneficial when the density goes up with the rising difficulty. But do notice that penetrated shots has less damage, and may not result in a one hit kill which requires another shot to finish it off anyway.
Most relevant skill would be reload, which helps weapons with long downtime due to reload deal with continuous flow of head better.
At last, don't get obsessed with heads that ran pass through you. It is often a lost cause, and feel even worse when you still miss it, and you waste valuable time waving your gun up and down. Dump more hail of bullet to where the head is the most concentrated.