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Prowlies: BWDS ep 2

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The habitats and behaviour of various Brackenwood creatures is documented in this series from the forgotten Viccan archives.

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This episode is made with Unreal Engine (backgrounds) and Toon Boom Harmony (2D animation) and was a test to see if I could bring the two together for a complete project. As the test was successful, I've started building more Brackenwood environments in UE4 for more Brackenwood movies, including the continuation of the Dashkin story.

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UPDATE: I used this movie to apply for an Epic MegaGrant, as I'm using Unreal Engine for the backgrounds. My application was accepted, which means I now have a bunch of cash to spend on the next movie, currently in progress with (as of March 2020) over 2 minutes of animation complete.

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I started this series to fill in the gaps between major projects. It seems like I've been silent for a decade but the reality is that two Brackenwood games took 8 years to fail. I'm (kinda) still alive and have been working on Brackenwood (pretty much) constantly since 2009's Last of the Dashkin.

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not great

On April

I can never get over how you animate the water.

nine years later he comes back with this mediocre toonboom shit

WOAH! You're still making amazing animations!

Credits & Info

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Uploaded
Apr 1, 2019
10:49 PM EDT
Genre
Experimental
Software
  • Toon Boom Harmony
  • Frontpaged April 2, 2019
  • Weekly Users' Choice April 3, 2019
  • Review Crew Pick April 3, 2019
  • Daily Feature April 3, 2019