Fucking hard, it's exasperating
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Fucking hard, it's exasperating
combine supermeatboy controls with logical puzzles that make no sense at all or without a clue other than trial and error and you get this.
It's hard but, you know, it's very nice to spot your name in the High Scores !
Nice Secret medal.
There's a difference between challenging and impossible to finish.
This game is only enjoyable for die-hard plattformer fans with the patience of a saint. On my first run-through it took me about 1h to finish ( I didn't want to use a walkthrough, so I figured everything out on my own, including the laser pattern and the die-midjump-to-reach-the-button-trick. ) But even the second level with the 4 buttons is already unforgiving for anyone without great timing. Reaching the red button was a pain in the pooper at the beginning, also the fact that new players didn't even know when to press it without using the walkthrough, surely made the game highly unatractive to them. The level with the chest was glitching with the boxes, sometimes movable over the spike, sometimes not. After a run there, the scroll of the piano level stayed stuck on the screen, even after going to the menu and restarting a dozen times.
The piano level itself is another impossible section for anyone who doesn't know piano tabs (which is the majority of gamers, and people in general). The darkness level was also tricky with the spikes beneath most drops, it just made me waste so much time doing everything again. The laser level made it even worse. I spent a good 20 minutes just trying toi see where the lasers are coming from, just to die and try to get back to the same spot again. And the wind level after that required a whole bunch of perfectly timed jumps, making me restart it a good 100 times within a minute. The riddle at the end was also kinda hard to figure out, another thing most people wouldn't figure out on their own.
Doing everything within 2 minutes was a humongous pain, that took me a whole 3 hours to accomplish. I know that 99% of the players here aren't that patient, as you can see on your gamer's score rating.
Games are meant to be fun. If a game starts with already perfectly timed jumps, riddles that require specific knowledge, and an insane amount of patience just to figure out a pattern, which takes even more patience to follow afterwards, then the game sucks. Easier levels, more hints and less demanding tasks would have made this game much more fun for everyone. I hope you learn from this for the next games. I may have beat it, even with a good all-time highscore, but that doesn't mean I liked it, I just really wanted those 100 points. Without the medals your rating would be even lower, sorry.