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Idle RPG

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Author Comments

"Idle RPG" is the first Jason's attempt of incremental game genre wherein all you have to do is sit down and watch when your hero automatically brings hostiles down. Face with 250 enemies to reach to the last and destroy him. Meanwhile gain experience, drink health potions, buy equipment and collect achievements playing in two language versions.

Press the middle button to launch the game in fullscreen mode. The game supports mouse input only.


left mouse button - select
right mouse button - back / pause
scroll mouse - remove profile / scroll achievements
Enter / P - PICO-8 menu

This game contains two editions: Free and Premium. Free Edition allows you to familiarize with the game, how it looks and if it's good in your opinion. Premium is a paid version of the game which unlocks entire content like additional levels, special skills or difficulty levels.

The game supports only mouse input.

Free Edition of the "Idle RPG" offers only:

* playing on Normal difficulty
* collecting 18 of 30 achievements

Feel free to visit my website: https://jasonxiii.pl

Buy now Premium Edition on itch.io to bypass above limits!

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I spent way too much time doing this good work

meh, kinda generic.

Alright, so I beat the free version of this just to see that it could be done. Unfortunately you can't just spam health potions, as one comment suggests, since they are hard capped at 3. Would have saved me a run at least. My level 24 run (leveled to 25 during play, though usually you level twice at that stage) was sufficient with the three health potions and the limited max equipment. Ended with something like 20k in unspendable gold. So a bit of a leveling grind after 18.

This works alright as an idle game, there's less pretense here about having to come back and check your progress, but that's about the only real difference from most idle games. It doesn't have the long-play aspect you often see in them, it's relatively short really, just that there isn't a lot to capture your attention. It's all very straightforward.

In a sense, this just feels unfinished. The system is really very simple, and there's little to distract from that simplicity. An entire party to shop for, potion upgrades / types, an optional skill / cooldown system for an anti-idle aspect, just more stuff in general would make this work better.

i like you'r attribute system mate thanks again

This is like the GodVille game. Good idea.

Credits & Info

2.98 / 5.00

Jan 8, 2019
7:36 PM EST
  • PICO-8