No offense, but I think this game could use more conveyance at the start.
It's pretty difficult to figure out what you're supposed to do.
I muted the game in the in game options and right clicked to exit the menu and it decided to crash with a security error, other then that my only other gripe for the tiny portion I got to play is that the text is super slow, and it keeps freezing my browser.
the discord link doesn't work
So since this isn't literally Stardew Valley, I'm a little clueless on how to play the game. I gave up after acquiring the chopping axe and not being able to cut down a tree with it. A good topic for dev-inserted paper litter. Not having a quest log doesn't make the game literally unplayable, but I have a short term memory when it comes to these things and I'm not big on wandering around hoping something interesting will happen (it's much more efficient to open another game on NG). Make it really obvious I need to acquire an item and where/what I need to do to acquire said item.
Additionally, I could really use a cheat mode, like always having the items I need to advance the story, or short that make the number of items I need take as small a number of clicks as possible. Full gallery mode unlocks are also good.
I give this game a star for one of the most fleshed out config menus I've ever seen in an rpgmaker game, and another for the genuinely relaxing music.