I see what you were going for with the setting and the faux cryptic theme but this game largely overstayed its welcome on my screen.
The art style is ok, but the filter you added makes it really hard to discern the dark blue symbols in the dark background so the player is gambling every time they walk into one. I also had a hard time making out the character from the background, and taken how big the character sprite is that was very unpleasant to deal with. I know you added a white trail to the character for contrast, yes, but this game largely punishes you for running and gunning by taking away the shooting when you move so I barely got to see that when jumping up and down; it's nigh impossible to make out the surroundings if you are trying to shoot down things. How dying and progressing have the same effect is also disorienting at times and doesn't give any sense of accomplishment.
Besides that, the segments somehow got more unfun rather than challenging the longer it went, some levels being totally random in difficulty as the enemy spawners do not have a defined pattern; either flooding the screen in instants or not spawning anything. You seem to have carefully timed some starting traps and obstacles to force players to stop again and wait on almost every level start and I can't say I'm a big fan of that design since it is just boring.
To top it all off, after I saw a later level had become impossible I pressed "R" thinking it was going to reset the level; but it ended up resetting the whole thing. That was absolute gold to me how you have such a long, boring game and still thought it to be a good idea to add one button right next to the movement keys that easily leads you to undo all the progress because you just had to make a Main Menu cryptically worded with the stages of grief in order to seem deep. That was pretty fitting, actually, as I did go through all the stages of grief playing this crap hoping it would have a saving grace, just to end up having to accept it's plain garbage.
very entertaining and eerie platformer. the colour choice and aesthetic do everything to disturb and tilt the player and it freakin works
This is one of the best platformers of my time!
Not bad. But not good either. Music and art style work wonderfully together, 10/10.
Unfortunately, I kept getting stuck on this really hard level at the beginning. After I kept dying, losing all of my progress, I wanted to quit, and so I did. The introduction of concepts happens to quickly and all at once, so it is hard for me to learn it all in time. You do NOT want a first time player to be stuck on one of the FIRST LEVELS of your game. Because of the all at once in sync introduction of many concepts, I got bored very quickly, because there was no constant flow of new information. It was also just plain confusing. Has potential, but I cannot progress to see it.