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Planaris 2

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Campaign - Average Mastery Completion
1. Decidueye 100.00
2. yourauntgussie 100.00
3. FairyRusalka 100.00
4. Rsharp723894 100.00
5. Williammk2cosworth 94.62
6. SupahFluffy 91.53
7. Br1regna 87.03
8. EdyKel 83.48
9. D1van 82.79
10. janzi 81.41
11. JarranX 81.11
12. Jenny-Jinya 80.58
13. Coco59 80.37
14. Kageh 80.31
15. gamingsword 78.57
16. DonDemente 78.37
17. HerbieG 78.07
18. DarkerThanWhite 77.52
19. poohbear005 77.51
20. ZmitteR 76.92

Author Comments

Planaris is a matching game that puts a new spin on classic line clearing gameplay. Place polyomino shapes anywhere on a grid and try to clear lines... But watch out for the locks!

Planaris 2 brings several all new features to the table... including new powerups awarded for multi-line clears, and a campaign mode with over 50 levels to master.

This game is easy to pick up and play with simple, intuitive mechanics that can be learned in 5 minutes... but deep enough to provide a challenge for those looking to master every level.

Planaris 2 is also available for your android device on Google Play: https://play.google.com/store/apps/details?id=com.brycesummer.planaris2

Like the soundtrack? You can listen to and download .mp3s for (most*) of the songs right here on NG!

Gameplay 1 - https://www.newgrounds.com/audio/listen/836719
Gameplay 2 - https://www.newgrounds.com/audio/listen/836720
Gameplay 3 - https://www.newgrounds.com/audio/listen/836721
Main Menu - https://www.newgrounds.com/audio/listen/836718

*Some of the songs (the game over and world map songs) were purchased from the Unity asset store and not made by me... These songs aren't available on NG since I don't have rights to distribute them -- sorry!

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-too many levels
-some of the levels are retarded
-constant spam of locks and their placement in crucial spots
-the planning is ridiculously limited, the game should be called "improvisaris"
-getting the star requirements is slow, tedious and arduous task, then you get to 68k points out of 70k required, and then fuck you player, you lose
-as a matter of fact 98% of objectives are "get the amount of points" which is boring
-no restart option, instead I have to go through the boring gameover screen
-no challenge whatsoever, pure luck

I started playing this last year but them my school blocked newgrounds and i love this game ok i hate it at the same time

I have a definite love/hate relationship with this game. That, of course, means that it's a marvelous puzzle. It's both challenging and highly addictive.

I'd be happier, though, if the placement of the locks and the order in which the pieces are given were genuinely random. I wouldn't mind the strategically-placed, plan-spoiling locks so much if my "opponent" weren't able to hand me the the most useless shapes. The order can't possibly be random when the algorithm shoots me four consecutive 2x2 pieces.

Yes, a good puzzle game needs to be challenging. A good challenge involves frustration. But there is such a thing as stacking the deck too thoroughly.


I have a little problem though: The colors are sometimes equal to the color of the block. For example, If the blocks are red, the background sometimes becomes too red to distinguish the blocks.

BryceSummer responds:

Thanks for the review! If you're having problems with the colored background blending in, there is an option in the settings to disable it :).

Amazing reinvention of Tetris!

[edit] I have to change my opinion, from 5 stars to 2.5 stars. For one simple reason: The 'random' appearances of the locks doesn't seem to be random at all, it's the opposite, it seems like they appear directly at the places you don't want them to appear to. There are like 20 free spaces, and EVERY SINGLE TIME it appears in the one space that makes you lose a level. If it weren't for that, i would indeed call this amazing, but not it's "It's okay, could be better"
Frustration features are NEVER a good practice in games