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Pillar of Peril

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Climb this tower while sacrificing your abilities

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Never sacrifice your doge. Or else John Wick will kill you :V

yeah. good short game, but levels was too easy, and there no ending title, no sounds. what a shame :( rate 3.5.

No sound?

After defeating the boss, is something supposed to happen? The boss blows up and all I can do is move around the area? I can't cross the black gap. No ending screen or new path?

I have some thoughts and feedback regarding the game:
- I agree with the others that music and sound would have been great (without it, some might think the game is broken) . If it had music and sound (as well as something happening after the boss), then I'd say this could have been extremely popular, at least on Newgrounds.
- A backstory isn't entirely necessary though it wouldn't hurt (even a quick screen describing what the goal of the game is and why may help set the mood) The idea of a cowboy vs. an evil wizard and going through all of this is pretty cool. The other ending was also pretty touching.
- The dog was probably the best part of the game. The walking animations sometimes make it look like it is walking on its front legs or hind legs while following the player, which is adorable.
- Outside of the boss, the enemies don't pose much of a challenge. I walked passed most of them and any damage the enemies inflict can be regained by finding health in pots so there isn't much challenge or threat to making it to the top floor.
- I'd actually suggest adding more flooring and maybe make it so the player has to make a sacrifice every other floor or every three floors (this way, the player will have used most of their abilities long enough to where, when they lose it, they'll really notice and feel the loss).
- Perhaps have some abilities be extra useful against some enemies (the dash bypasses the rainbow flames without injury, the dual wielded pistols actually push the blobs back from all the force, etc.)
- On Google Chrome, the game screen is shrunken down to close to 1/9 of the size that it should be.
- The art and opening screen were also pretty good.

This is great work for only having 3 days to make it. With a few tweaks, this could be an excellent game! I wish you luck in your future in game design!

Without checkpoints, it makes the game highly repetitive and show the bosses health it makes it seem like the boss is invincible.