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Eco-logical

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GOAL
Achieve as many stars as possible, by whatever means necessary!

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CONTROLS
Click two cards to swap them.

Activate: activate card
Save: save card for playing later
Discard: card is destroyed

Click "commit" ONCE to lock in your choice.
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Highscore: 80

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Made for Ludum Date #43 in 48 hours! Theme is "sacrifices must be made". And yes, sacrifices had to be made while making this game too. Mainly in content.

Rate and review here: https://ldjam.com/events/ludum-dare/43/eco-logical

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Existing problems:

+ There's only 1 wolf card. There are no young deer.
+ The help button does nothing.
+ "Save" in the saved cards round is a discard

Minor Fixes (within LD rules):

12/5/2018
- Fixed COMMIT button submitting more than once per click
- Fixed animal deaths failing to visually update
- Drought now reverts treeoiloil to treeswampoil
- Bugs now x2 swamp animal value rather than x1.5
- Board now properly checks if it contains animals
- Salmon now double in value every 3 turns
- Fixed bug where wolves can eat deer even after the wolf has died
- I believe oil spill now kills salmon? [?]

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This could actually turn out to be a really good game! Right now it seems like you've laid down the base and now you can add to this to make it even better. Maybe add some extra content in it, but I actually enjoyed this! Hope to see more work from you JinxSpell! ^^

It's a fun idea, but I have no idea what's going on.

From what I could tell, I was getting stars for messing with the land and the sea creatures.

I *love* this concept. I'd be thrilled to see it expanded.

This game has potential. Also, I just got a score of 76!

This game definitely has potential to be something greater, but it definitely needs a lot of work. Mainly, a way to explain the rules and replay the game would be nice.

Credits & Info

Views
5,057
Faves:
18
Votes
234
Score
3.23 / 5.00

Uploaded
Dec 2, 2018
9:10 PM EST
Genre
Strategy - Other
Tags