Mmmmh... Not what i was expecting. The writer tells me that all basic mechanics of an RPG game (attributes, hit points, inventory and dice rolling) are kept in background by the game it self, so that i can focus on the amazing story and all the choices i get to make... welp... nothing matters! Every choice i take will eventually take me to the one and only ending; there is no excitement for a second play trough of the game.
As someone already wrote, i would add some real value for all the choices, write one or two side ending
Also also i personally think that words like "dipshit" and so on are not very elegant, but someone might like... idk
(also i apologize for my bad english, it's not my first language)