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Starfreaks: Storm Shadow

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STARFREAKS #19: STORM SHADOW


Horror

You are a Starfreak! Your plans of world domination have been foiled in the past, but this time you won't fail! Build an army and invade the city of Irongate. Once you take over the capital city you'll be completely unstoppable!


Happy Halloween!


cover art by SMOKER9


**Updated 12/21/2020


Click here to play more Starfreaks adventures

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Mmmmh... Not what i was expecting. The writer tells me that all basic mechanics of an RPG game (attributes, hit points, inventory and dice rolling) are kept in background by the game it self, so that i can focus on the amazing story and all the choices i get to make... welp... nothing matters! Every choice i take will eventually take me to the one and only ending; there is no excitement for a second play trough of the game.
As someone already wrote, i would add some real value for all the choices, write one or two side ending
Also also i personally think that words like "dipshit" and so on are not very elegant, but someone might like... idk
(also i apologize for my bad english, it's not my first language)

Short and the game ending makes no sense. Every task is easy or random. At the end you get the author's view on your actions and takes away from what you accomplished in the game. Killed all the human? You're lonely now. No, I have all the other creatures to keep me company.

Starfreaks responds:

jeez that author sounds like a pretentious ass

What is the point of rolls? In a tabletop RPG, random rolls force me to improvise upon failure. But here, it simply means your success is entirely reliant on luck. I had a bad luck to fail every single roll, and died in the final battle by no fault of my own. How is this fun? What is the point?

And it's not like the writing was particularly interesting. There are no characters in the story, not a single person with an interesting personality. BORING. And it's not like complex mechanics of the plot make up for it - the story is entirely basic, there is no mcguffins or traitors or twists... It's just, three challenges and a battle. This was thoroughly mediocre. Though I will admit, it is much less annoying than Warp Hounds (which was so annoying to read that I've turned it off halfway through).

As for suggestions for improvement: I would suggest adding some sidekick that would tag along with the player. For rolls, turn them into completely non-random puzzles, or flesh them out so they become a real combat system - something like early Dragon Quest/Final Fantasy would be sufficient and easy to program? Similarly, allow player to make up their mistakes by playing well - perhaps add option to restore HP by spending Shyft points?

Love me a good prequel!

Nice game but it would have been much better with multiple endings where your choices actually matter