is sii like mi
Sam enters a manor full of creepy ghosts, but Lord Crasghoul knew of Sam's arrival, and has cursed the walls within the manor to cave in. The only way to reverse this curse is to travel to the center of the manor and defeat Crasgoul with your GCD (Ghost Capturing Device), but first, you must defeat his army! Can you reverse the curse before you're smooshed by the manor's walls? Find out in Sam's Haunted Manor!
Controls: Arrow Keys to move, space to Jump, Z to fire
Music by the Heatley Bros.
is sii like mi
I know my rating seems quite harsh but...
The game has room for improvement but its just a weird feeling while playing.
The song on the backround is sure lovely but i just dont feel like the ambience fits,i recommend trying to get some graphical designers. Anyways hope you will do well..
I agree with all the points you've made, you weren't harsh! I definitely could improve on this game in almost every aspect, I'll continue to work on it in the future!
Pretty Good! I'm excited to see what you create in the future, because this game shows that you have the potential to make good games! Keep going with your game making!
Thank you!!
Okay - the game looks really amazing, despite looking like it was just something drawn up by a kid in a few minutes, the music sounds great and the boss fight was really fun too. The only problems are for starters, the gun fires lower than where enemies on the same level are, I couldn't read all the text in the intro because that Unity watermark on the bottom was in the way (that I don't fault you for though) and the game was a bit too short. Very nice though. I hope you continue making games! :D
Ah. I'll work on removing that watermark. Thank you for the review, my next games will for sure be better and longer!
I can tell that you put work into this game, so I would like to start by saying congratulations. Now onto the review. You should make the gun a little bit higher, right now you have to jump to hit enemies on the same level as you. You should make the player accelerate faster. Right now it's a little difficult to do the platforming just because the player moves slow (especially in that secret room where you need to jump straight up). I don't know if you add more later on, but you should also have the enemies move. Just having them sit there isn't very fun.
Finally, from one developer to another, in the "index.html" file you can edit that and change the "style='width: ***px; height: ***px'" to make the unity menu thing entirely visible.
Ah. Thanks for the feedback! Also i'll work on it! Thank you!