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Collapsing tiles

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Controls:

WASD/Arrow keys - move
Z - undo
R- Restart

A puzzlescript game about removing coloured tiles by stepping on them.

Source code: https://www.puzzlescript.net/editor.html?hack=58454b4d74eb3f9cd59f545319d89fd8

(Part of my daily puzzlescript creations. Visit my page for more)

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You know I'll give you a little bit of credit for this one, it feels more complete. Still don't want this daily puzzlescript spam but you tried this time

This is the best one you've released in a while, and not just because it's the first one I've finished in ages. Uncertain if it was easier, or if I just"saw" the patterns better than recent games.

If I can digress... I think it's fascinating how your games polarize the community. You get the people who say things like, "You post brilliant, mind-twisting puzzles! Genius, I adore them!" And then you get, "Your game suck. No one wants this. Stop posting." If anything, the lesson seems to be that, while popular opinion may exist, NOBODY speaks for everyone. Personally, I think your games have an intense level of work put into the logic of the puzzles and the experimentation of ideas, so I can't call them mediocre (well, most of them.) Maybe some people just see the low-res graphics and block-pushing puzzles and instantly think "Crap."

There are a few things I'd like to add: first, you still aren't doing a very good job explaining your games. On one hand, it's fun to figure the rules out for yourself. On the other hand, it can be maddening trying to figure out why the game is behaving in a certain way.

Second... and this is just my opinion... you may want to ease off from posting these daily on NG. They have a limited audience among the community, and if you're not careful, you might start getting flagged as spam. Maybe three times a week, or every other day?

Third, is there anyway you can start posting walkthoughs for these games, like maybe some quick videos on your website showing the solutions? This one was easy enough, but some of your recent games have stumped me on later levels, and it's frustrating to have to abandon them without ever knowing what options we're not seeing.

Also, are you ever going to do a game like "Islands" again? I think that was your most complete project thus far.

rosden responds:

Thanks for playing my games I really appreciate it.

I do think I'm not doing too good of a job in setting the player up for understanding mechanics that well in my games. The problem I think is I don't realise that something is unintuitive and that I try to lean more towards difficulty in puzzles rather than ease.

For the second point I don't mind if I get flagged as spam. I knew the risks when I first started doing this. ("I am going to try and keep going until someone makes me stop"- that's my motto towards this). And I can always post them elsewhere.

For the third point. I don't think I have time to do it I'm already doing a lot and extra work is not going to help.

I want to make a game like islands again but I don't have any good ideas for mechanics and islands took a lot more work to make than the other games. So maybe in the future but not soon I dont think.

Credits & Info

Views
579
Faves:
1
Votes
82
Score
3.02 / 5.00

Uploaded
Sep 4, 2018
11:15 AM EDT