rang my bell...
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rang my bell...
Okay not bad...
I might point out that there's some "dissonance" (disconnect) between the sound track and the activity, but this is a game interactive, so there's that... not a whole lot to do in simpler terms of doing... maybe worth note for the longer term.
It's also conceivable that this is as much (or more) a "style" question than a "quality" issue... SO no need taking it personally.
The camera lingers a bit in P.O.V. mode, too... BUT again, game/interactive, so style?
Might suggest in regard to biggest overall improvement on the least investment, including more voice instead of subtitle text... I know, it's difficult as it is, developing the project on a shoe-string, so... it's only a suggestion.
Another might be to consider a few "sound effects" to go with the physical activity. Sex isn't an entirely silent affair biologically, and I'm not referring to just voices... a few subtle squishy, wet, and sloppy slappy sounds would probably enhance the overall experience and sight here.
Longer term, though... maybe in later iterations (if that's your intent)... Adding to the action... In animation, exaggerated action is kind of the defining principle of "better" over "worse"... SO you being inclined to draw out a full stroke, and adding in the thrust and slap of his thighs to her ass will probably pick up your ratings... AND once you've done the one loop of it, repeating will be simple... You can conceivably do this as a "two part" build... Letting the scene you already have, start the thing, and then adding a few cycles of the "full thrust" to add onto it... The "finish" can either stand, or just linger over a few more frames.
Even further along, since you can move the camera perspective (as evidence in the last few seconds of this cut) you might also consider being able to offer several perspective views to pick from... even if they don't "absolutely match up" the audience won't necessarily notice as long as you "jump" directly from one view to the next, rather than trying to get fancy and move the camera as a fluid dynamic... cut your workload where you can get by with it...
In any case, it's solid work. I only suggest in the hopes of pointing a plausible direction should you want to grow. Don't forget to breathe and relax a bit, and then keep on keeping on.;o)
Looks like it'll be part of a good game.
I can't quite say what my problem with it is... maybe the audio not fitting in time with the movements? I also felt the view became stale, but the camera switching was shown near the end, so that's good.
This looks like a super fun game and love the idea of it would love to see this liek ambushing a birthday party taking girls and birthday girls in bedrooms
I love this movie!!