If I'm good at being bad, does that mean I'm good? And if I'm good, does that mean I'm bad at being bad, meaning I'm bad? Is this a bad paradox?
Oh, and, uh, 🅱️
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[8/17] v1.0.1 contains hotfixes for certain internal stats not getting logged, as well as spawn points for levels 2 and 3.
Twelve years after the critically acclaimed Clock Day 2006 original
comes the 'B'ee Game, in celebration of Clock Day 2018! Featuring over 50 different Clocks, including all the ones you saw in the 2006 original, this is my single most ambitious Flash project to date (and possibly ever, now that the Flash Player is finally on its death knell).
It's so ambitious, in fact, that I ended up sitting on it every year for the last half decade and only finally got around to finishing it for real this year. Check out my previous news posts as well as my blog for context. That being said, I'm glad to have finally shipped it, and will be maintaining it with updates over the next few months. It's by no means a groundbreaking tech demo, but I hope you like it. It's been a labor of love.
Happy Clock Day.
If I'm good at being bad, does that mean I'm good? And if I'm good, does that mean I'm bad at being bad, meaning I'm bad? Is this a bad paradox?
Oh, and, uh, 🅱️
🅱️ery nice. Simple but good. Nice to see some things never change. Rated 5.
not as good as the original
Pretty interesting game idea. I think it would make more sense for the "B" to move WASD, but not rotate. I think that makes the game more difficult than it has to be for such an easy game concept. Otherwise, entertaining game.
PS: the person who thought up this game must have been on something before brainstorming this.
Oh my god I actually remember the movie this was based off. Still fun to see a lot of classic clock crew characters too.