No Destination

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Update 1.1 : Better asteroid balancing, small changes and features to make gameplay smoother, fixed some bugs :)

MADE IN 3 DAYS FOR LUDUM DARE 42 - Theme : Running out of Space
OUR SUBMISSION : https://ldjam.com/events/ludum-dare/42/no-destination


CEDRIC BAGEIN - Art, Sound/Music

MARTIN JACOB - Game Design, Programming, Sound

Huge thanks to SAMUEL BASSET for his help on balancing and additional programming.

We hope you enjoy our submission :)



In the game menu, select "TUTORIAL INCLUDED" to activate tutorials in game.

Mouse over the white help bubbles and various objects to learn about the game. Take your time !

Left Click to drag and drop Objects and Astronaut around the ship. Mouse Wheel to switch between Spaceship Mode and Combat Mode.

Fend off Asteroids in combat mode by shooting your laser, using left click. You can maintain the click for a more powerful laser.

In Spaceship mode, produce oxygen so that your crew won't run out, download and upload data to make your score higher, and use the other tools to acquire upgrades, more speed, and more !

If an asteroid hits you, you will lose one of the spaceship's rooms. You will run out of space over time : try to manage your resources well.


Thank you for playing ! If you have any suggestion or bug report that you would like to address, please do so in the comments :)

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I really liked the game but when you first start its kind of hard to understand what to do but once you get going its great.

The mechanics of this game are decent, but kind of hard to understand. As a new player, its kind of hard to understand how the machines in the spaceship (like the Oxygen machines) are supposed to work. Why do we have to shoot asteroids? When should we scrap stuff? Other than a lackluster tutorial, the art style is nice, and has an interesting setting. The oxygen, radar, magnets and other stuff could be more streamlined like FTL.

This was absolutely fantastic! The play on words with the Ludum Dare theme and your concept was amusing, and generally the gameplay was fun. The magnet added an element of chance without completely deciding the game by a throw of the dice. Only one criticism: the detection range for when the mouse was over the chairs was annoyingly small, making it difficult to quickly shift people around. This actually made extreme mode easier than other modes imo because it only had one person to focus on. Great game!

Nice game dudes ! Huge work on tutorial but still hard to understand on the first try. Nice concept, fit well with the theme

Credits & Info

3.75 / 5.00

Aug 14, 2018
9:47 PM EDT
Strategy - Other