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Chogue is the love child of Chess and Rogue (the original roguelike).

Explore generated dungeons with a party of chess pieces. Attempt to capture the King of Yendor and bring him back to the surface.

For this game design experiment, we constrained ourselves to use only mechanics that come from either of these models. For example: character movement, turn taking and capture from Chess, but world, visibility and progress structure from Rogue. The result is a surprisingly compelling experience, at once very different from each model while still evocative of both.

The source and all the design process is public.

More information here:

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Very nice idea, but...
- if you know what's coming you can just try to protect the pawns in the beginning; on the 2nd try I managed to promote 5 pawns for a total of 6 queens
- the fog of war messes with strategic play, because the enemy pices see right through it, resulting in 'gotcha' moments when they take your scouting piece; especially annoying because there is no undo function
- AI is sometimes really stupid
- game window is too big to fit on the screen; scrolling is annoying

- buff the view range; maybe only for a few pieces, eg. knight and bishop, so they can be useful as scouts
- alternatively, add a shop system where I can buy new pieces or upgrade existing pieces (eg. give the King an additional step; increase viewrange of the knight; buy an undo-once perk for the bishop etc.)
- make the window smaller and maybe update the graphics


wow I have to say I have never been beat by an AI chess board haha that was fun though, maybe some improved graphics and more intense sounds on this would be pretty cool, A fun game here, it does need more of an ump to it, The fun level kind of drops out of it after abit so you need to do something with this to make it more exciting but from what I did play it was kinda fun, and seems more on the simple side of things but I still had some fun with this game, but anyways ill get into more detail about what it needs and doesnt need.

maybe some improved graphics and more intense sounds on this would be pretty cool


i usually don't leave reviews (especially on games that don't really, amaze me) but i really do like the idea behind this game. i've never played rogue so idk if this is too close to that but i appreciate what you have going. if you have any plans to develop this more, i'd like to see it

The map is dark, you wander around to discover things and suddenly your queen jets kills from someone out of the dark area. Why can the enemy see me while i can't see him?

Credits & Info

3.36 / 5.00

Aug 10, 2018
11:31 AM EDT