XD same weird glitch of getting out of the map! excellent job though
Pixel Map is a 100x100 pixel canvas where you are free to create what you desire.
-=NOTICE=-
- sometimes the world doesn't load. In order for the world to load in WebGL try clicking your mouse.
-=UPDATES v0.0.2 =-
- added camera zooming, use mouse scroll wheel to zoom in and out or use the plus and minus keys. (zooming out can be laggy though)
- added better land generation. Earlier the land would load all at once which means blocks would render including blocks outside of the camera field of vision causing less performance.
Instructions:
move around with WASD or arrow keys
left click to place a block, right click to remove a block
Author's Notes:
Currently there is only a limited amount of blocks but this is just an alpha release. In the future I'm thinking of adding GUI components and different block options as well as camera zoom options.
I'm not planning on making the game big or anything. I'm planning on working on something else that requires map generation so I thought this would be good practice. Especially because I just switched from a limited game engine (Scratch) to a whole new game engine (Unity) and a new programming language (C#).
Feel free to leave your comments down below. I'll take any criticism for my newer projects coming out in the future.
By the way,
Thank you for reading this far. Enjoy a cookie. You earned it.
XD same weird glitch of getting out of the map! excellent job though
It's a bit wonky for now, but since this is just practice it's understandable. Since this is meant to be a drawing game, it would be better if it loads you in on the completely zoomed out map instead of zoomed in. Colors would be good, and I saw you making a note on that. I know you won't be turning this into a big thing, so I wish you good luck with your other projects!
Thanks for the comments and yes I'll consider zooming the camera out more to have a bigger picture as well as more space to work with. Thank you for the ideas. And yes I am planning on adding colors :)