The controls feel abit hard to use. There's no health. This needs alot of polishing before releasing this as a full game.
Princess Apocalypse is a small dungeon crawler / bullet hell game. You play as a princess who has been locked in a tower because she is destined to cause the apocalypse but is saved by a knight who unknowingly thinks she is just another normal princess locked away by a evil doer. The princesses power will not fully unlock because to the magic in the tower constraining her abilities but once free will reign havoc upon the world.
"TRACKPAD USERS" turn your mouse sensitivity to full from the mouse settings window for your computer or you will not be able to shoot while moving.
Patch 1.0.1
- Spelling errors on Tutorial level fixed.
- Added Missing fire-ball projectile on level 4 fixed.
- Track-pad sensitivity required to be change on players side.
- Timer and strength of knock-back numbers tweaked.
Patch 1.0.2
- Slime health adjusted
- Projectile speed tweaks
- New main menu background
- Updated game logo
Upcoming Patches
- Fixing player movement bug on certain broswers
The controls feel abit hard to use. There's no health. This needs alot of polishing before releasing this as a full game.
its really good very addictive but en the 3rd level the movements get stuck and goes in the direction with out control.
You forgot to use some of the screen, it was still not big enough even after using full screen. The game is running so smoothly that it laggs reality itself and the music is so quiet that hearing my own thoughts made my neighbours ask me to tune it down.
This was not enjoyable for multiple reasons. The sound was bad. The game was far too short. The movement of the enemies was incredibly simple, easy to predict and avoid. There was no death animation for the enemies or hero. Winning produced the same result as losing, a link back to the original menu. There should have been some visual reward for defeating all three endings. Could we upgrade an ability please? Perhaps face stronger enemies after we defeat all three endings? Anything to give the game some content? This looks like a demonstration of concept, not a publishable game. If this was, as other have suggested, a homework assignment, then perhaps you should have honed the end result some before showing it to the public. I recommend against anyone playing this game. It is annoying, and not worth your time. Nothing in this game showed ANYTHING from the description. "Princess Apocalypse is a small dungeon crawler / bullet hell game. You play as a princess who has been locked in a tower because she is destined to cause the apocalypse but is saved by a knight who unknowingly thinks she is just another normal princess locked away by a evil doer. The princesses power will not fully unlock because to the magic in the tower constraining her abilities but once free will reign havoc upon the world." We got to see NONE OF THAT. One star, because the was BORING!
Nobody lashing at the sound effects? They're all so quiet and unimposing! Enemies give up the ghost without an animation or sound effect and they really need one. Sounds are cues that something happened. Good gameplay design makes sure these sounds are distinctive